Hearthstone Low effort |
- Low effort
- An email Brian Kibler received this morning then shared on Twitter. It is okay to be upset about HS’ economy. It is never okay to abuse someone because of that. Some of the fanbase really need to tone it down
- Black Friday Sale - 50% Off Old Expansions!
- In response to Kibler's question: How HS has gotten more and more expensive over the years and what Blizzard has done to counteract that.
- We’re slowly doing it!
- Feels bad man... need 3900 xp for 5 gold.
- Russian streamer who is actively supported by Blizzard released a video about how bad battle pass is
- I see a lot of posts praising the old 10g per win and quest system. Remember that the reason we got this new rewards system was to improve an already terrible system.
- The quality of the game is VERY LOW nowadays. We went from bugs like "Card no one uses in class it never meant to be played sometimes does something weird in impossible situation" to "The protagonist of the expansion crashes the game when played" and its been the case for way too much time.
- It's all for the Chinese market
- As someone who completed all his dailies for 3 years that I play , I just realised due to the new system this is the frist week that I intentionally didn't play hearthstone
- You guys were not kidding, the game feels terrible.
- Hey Blizzard, this is russian community and we can count as well you know. Fix BP...
- #FixBattlePass
- My last bow to the true Old Gods of Hearthstone. This is my Goodbye. (posted a long story earlier, wanted to provide some proof)
- Have you stopped playing, too?
- I can't afford playing HS anymore
- Kinky provides comprehensive analysis of current Hearthstone situation - "What's going on at Blizzard"
- Hearthstone is an addiction.
- Blame the Game Director for this mess
- The cardback was meant to be on the paid track.
- Game Devs Design their Monetization to be Manipulative and Addictive, and they always have. Blizzard is no different
- Are you level 27? Congrats, you're over 1/4 of the way to level 50.
- The algorithm knows.
- Woooow! Golden Credits!
Posted: 27 Nov 2020 06:37 AM PST
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Black Friday Sale - 50% Off Old Expansions! Posted: 27 Nov 2020 09:17 AM PST In Gwent. Not in Hearthstone, obviously. C'Thanks, Blizzard. [link] [comments] | |||||||||||||||
Posted: 27 Nov 2020 09:38 AM PST A disclaimer first: I'm only going to talk about the (in-game) economical implication of changes Blizzard has made over the years, not if they were needed, good or bad from a gameplay perspective.
The Dust System Ironically I'll start with something Blizzard hasn't changed since release.
When disenchanting cards, you only get back between 12,5%-25% of their crafting cost. This means for every legendary you want to craft, you need to disenchant 4 others, 16 epics, 80 rares or 320 commons. This system was implemented when Classic was the only set in the game. But with the amount of new cards coming out every year, this should have been updated years ago. Another thing Blizzard has not touched since release are the drop rates: At least 1 rare per pack (or better), 1 epic every 5 packs, 1 legendary every 20 packs on average with a pity timer of 10 packs for epics and 40 for legendaries. Same thing, should have been looked at years ago.
Content Release Schedule The frequency of content releases heavily influences the amount of gold you can accumulate between expansions. Let's take a look how things have changed over the years:
2014-2016
2017-2018
2019
2020
TL;DR, we went from alternating between adventures and pack expansions to 3 pack expansions per year with additional mini-sets released in between.
Cards per expansion
Epics Not much has changed here. Between GvG and DoD, you pretty much always had 2 unique epics per class + 9 unique neutral epics. Ever since the introduction of Demon Hunter, neutral epics have been reduced to 3 per expansion.
Legendaries
Up until here, things have been pretty stable. With Journey to Un'Goro though, they started adding 2 legendaries per class to every set.
With the addition of Demon Hunter, 2 Legendaries were added to the total.
In conclusion: In my opinion, you can't overstate how big of a change it was to introduce two class specific legendaries per expansion. Not only are most legendaries now restricted to one class, they more likely than not push one specific archtype for that class. If you lack the supporting cards for said archtype, you either craft those or your legendary card has no use to you as a player. Though some neutral powerhouses still come up here and there, their use is rather limited in today's game which leans way more into class specific synergies. The most likely scenario when opening packs at launch is this: You open around 60 packs, get 2 or 3 class legendaries and you can't build any deck around them.
Other
Blizzard's solutions so far
Those are great changes and I am happy they were implemented. Because of the last duplicate protection change, I was able to finish my classic set without crafting epics and legendaries I don't need after playing since beta. Yay! But looking at this whole list, I feel they aren't nearly enough. Hearthstone has been in need of an economy overhaul for years and I hoped the new reward structure was gonna be just that. Well, it was some kind of overhaul, but certainly not for the better. In fact it has been so bad, some players wish for the old system to return which was already atrocious. Kibler also mentioned the free decks for new players which I don't think you can use in an argument about the general cost of the game. Those have literally no effect on the consistently active user. As for the "free" Demon Hunter cards, they didn't really have much of a choice when introducing a new class to the game. Imagine if you had to pay to have access to those.
Anyways, thank you for reading through this wall of text. If you have anything to add or correct me on, feel free to do so! [link] [comments] | |||||||||||||||
Posted: 27 Nov 2020 06:23 AM PST
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Feels bad man... need 3900 xp for 5 gold. Posted: 27 Nov 2020 12:31 AM PST
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Russian streamer who is actively supported by Blizzard released a video about how bad battle pass is Posted: 27 Nov 2020 09:57 AM PST
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Posted: 27 Nov 2020 05:05 AM PST I feel like this is a stunt to make the players feel that the company listens. If they react to this outrage by adjusting the new system to match the old one, it's not enough. Please don't let this aspect be forgotten. Remember what the tone was before the change. Sincerely, A hearthbroken player [link] [comments] | |||||||||||||||
Posted: 27 Nov 2020 10:08 AM PST Why keep increasing the cost while lowering the quality. This doesn't make any sense. [link] [comments] | |||||||||||||||
It's all for the Chinese market Posted: 27 Nov 2020 12:18 AM PST
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Posted: 27 Nov 2020 07:59 AM PST I have played for 3 years ,not once I missed a daily quest with the old system, I didn't spend money on hearthstone but I did buy overwatch and starcraft 2 campaigns and 2 starcraft books . I used to grew up with Blizzard games from my childhood watching my brother playing wow to my high school years playing starcraft, hearthstone and overwatch with my friends Over the years we all know that Blizzard has become more greedy , they abandoned their values and even censored them during the Hong Kong scandal , they went from making cult classics in gaming history to making sloppy cash grabs like warcraft 3 reforged With the new reward was the final straw , they lied to their audience and I seen devs lie to me before but just like those times I quit. Those who lie to their customers don't deserve money , they don't view video games as art but as slots , and I won't Until you don't change your approach, your marketing, your mentality, hell, change your boss , remove Bobby Kotick, that damn tax avoiding, corrupt , greedy, maybe paedophile ( he had Jeffrey Epstein connections) mole rat looking guy that lays off 800 people , doesn't raise his employees salary despite making a boatload of money .I'm done with Blizzard, that is too blind to see they are being forgotten and buried by competitors and too deaf to hear their customers . Goodbye Blizzard , thank you for the fun memories- a disappointed and tired fan [link] [comments] | |||||||||||||||
You guys were not kidding, the game feels terrible. Posted: 27 Nov 2020 10:35 AM PST As a casual player that has bought expansions and adventures before, but has not been too into the game lately, the reaction I saw online to the changes seemed overblown. Status quo bias is a real thing, and whenever there is change people complain loudly (As a LOL player there are always complains whenever ANYTHING changes. It can't be as bad as they make it seem. Until I played it. I am not sure if the overall game economy has improved or not, I will leave that to the people doing math, but it just feels wrong, and the experience just made me not want to play the game. I got a weekly quest of playing 10 old gods. I did not get one in the 30 packs I have opened so far, so I rerolled. New quest win 4+ games in an Arena Run. Sure, Arena is fun, so why not. I have 145 gold, so I just need to get 5 gold. But to get 5 gold I need ~6400 XP, as my next level only gets me a DoD pack. I closed the game. Games are supposed to be fun. This is not fun. [link] [comments] | |||||||||||||||
Hey Blizzard, this is russian community and we can count as well you know. Fix BP... Posted: 27 Nov 2020 10:42 AM PST
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Posted: 27 Nov 2020 10:40 AM PST
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Posted: 27 Nov 2020 08:43 AM PST
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Have you stopped playing, too? Posted: 27 Nov 2020 04:32 AM PST Like many here, I was a regular HS player. I came in at Whispers of The Old Gods, and have been playing on and off. Since pandemic hit, I've hit legend every month, and purchase both bundles and all the mini-bundles, same as with Darkmoon Faire. And like some of you, I've felt disappointment and frustration with the game, ever since the rewards track. And so I stopped playing, moved to a different game (Gwent), and have felt more joy there than I've seemingly felt in the past couple of months. I haven't logged back into HS since. I wonder if I'll ever return to Hearthstone. I suppose the option is always there, but only if changes are made to the experience/gold system. I haven't logged on since maybe 3 days after Darkmoon Faire dropped. I'm happy elsewhere, frankly. Anyone else here experiencing the same thing? Have you migrated to other games? And if yes, do you think that our no longer playing (and by extension, spending), will help revive this game that we've poured so much of ourselves into? [link] [comments] | |||||||||||||||
I can't afford playing HS anymore Posted: 27 Nov 2020 10:53 AM PST
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Posted: 27 Nov 2020 06:32 AM PST
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Posted: 27 Nov 2020 07:33 AM PST Hearthstone is an addiction. Blizzard/Activision has been perfecting this craft for years now with D3 original release, overwatch, and hearthstone. Every so often they push the boundaries on monetization to test the waters and see what they can get away with. I imagine this new battle pass system will be scrapped if the backlash keeps being this intense up past christmas, similar to Real money auction house in d3. They've developed a gambling system that is designed to take advantage of known weaknesses in the human brain. Youre conditioned very early on in all three of their main IPs to be happy when that first orange drops. All these flashy colors. Look how cool it is! Look how good this amazing card/piece of gear/skin is! They then drip feed that experience to you at the lowest content-per-dollar ratio they can get away with. Notice how they have changed the packs per legendary ratio three times and added a pity timer? Intentional. All of it. Seasonal and promotional events also help contribute to Fear of Missing Out (or FOMO for short) and sell more product. Hearthstone is nothing more than a very very expensive slot machine. Everything is locked behind the rng of cracking packs. This is the only CCG I can think of that doesnt allow you to buy singles, which is intentional. This has skyrocketed the cost of the game as decks require more and more legendaries to function. Hearthstone is the only CCG I can think of where 60$ isnt enough to pick a starter deck you want to try out. I did the math when I quit hearthstone, and all free legendaries included: you need to spend on average 25$ per legendary or a set of epics. Highlander mage, which isnt even an amazingly good deck, costs about 125-150$. Libram Paladin, which is a good deck, costs at LEAST 50$ and even thats a pretty barebones list or a very lucky player. Like. Even the "not a lot of value" deck bundles you can buy in LOR every expansion is what, 25$? And reduces in cost for the cards you already own. Shit dude, if I spent 150$ on Magic the gathering, I could get 5 different commander starter decks. Hearthstone just kinda expected nobody to do the math on this one because they tricked our brains so hard we didnt care. It took a long time and a lot of my money being flushed down the toilet for me to have that "sobering up" moment where I sat down and did the math and saw how bad it was. Hearthstone is an addiction, man. There's a reason why the pre-order bundles are 80$ and why people will pay that much. They need that smack. I hope this is your sobering up moment. I hope this is the day you realize that playing hearthstone is actually a burden in your life and you move on. I promise you, your money is better spent on other things that make you happy. [link] [comments] | |||||||||||||||
Blame the Game Director for this mess Posted: 27 Nov 2020 09:26 AM PST
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The cardback was meant to be on the paid track. Posted: 27 Nov 2020 02:50 AM PST
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Posted: 27 Nov 2020 07:21 AM PST
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Are you level 27? Congrats, you're over 1/4 of the way to level 50. Posted: 27 Nov 2020 02:14 AM PST You need 196'200 xp to get to level 50. Since each of the levels need increased amounts of experience, 1/4 of that accumulated xp is 49'050 This lands you most of the way to level 27, which requires 52'500 xp. [link] [comments] | |||||||||||||||
Posted: 27 Nov 2020 02:21 AM PST
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Posted: 27 Nov 2020 12:54 PM PST
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