Hearthstone 19.0 Patch Hotfixes |
- 19.0 Patch Hotfixes
- In light of the Regis "Will Trump win" video, I wanted to share this old classic
- Madness at the Darkmoon Faire Giveaway! Win 1 of 100 Madness at the Darkmoon Faire Mega-Bundles!
- Hearthstone's New Progression System Doesn't Meet Expectations
- New Rewards track is a huge disappointment
- In case you were wondering whether you got screwed by the new reward sytem or not.... (I did)
- Wrong Trump YouTube
- Quests in hearstone be like:
- Late stage of the new system is garbage
- The most important HS economy change people are not focusing on
- hmmm
- Entering arena should not consume a tavern ticket!
- Blizzard be like...
- Hearthstone battlepass portraits in Tier 1 sets of World of Warcraft
- "We're absolutely not taking away any of the gold you can earn. One of the goals of the new progression system is to give you more gold, more rewards and more cosmetics for all players. No matter if you play the game 10 hours or a 1000 hours per expansion, you should be more rewarded for your time"
- Quests should be completable in all game modes
- Look... we just simply don't talk about these things.
- Another Rewards Track Analysis. Graph, explanation and my $2 included! Let's discuss!
- More Battle Pass math
- YESSSS!!! Bless me with your Rng.
- Post Game Salt: Tavern Pass Edition
- QOL proposal - end of the game screen (win or defeat) should show XP gained
- "Playing" the game means spending 80 EUR (Bundle) + 20 EUR (Tavern Pass). It's insane to have to spend that much but almost get nothing.
- Why do we have to go into the Journal and click on everything to receive rewards?
- Blizzard, please remove Nemsy's mustache which causes terrible misplays every now and then
- Card game I purchased recently included this beauty.
Posted: 12 Nov 2020 05:07 PM PST Hey all, We're planning to deploy a few hotfixes to address some of the issues introduced in the 19.0 patch. We'll update this thread with changes after they've gone live.
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In light of the Regis "Will Trump win" video, I wanted to share this old classic Posted: 13 Nov 2020 06:43 AM PST
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Madness at the Darkmoon Faire Giveaway! Win 1 of 100 Madness at the Darkmoon Faire Mega-Bundles! Posted: 13 Nov 2020 07:06 AM PST Well Met! To celebrate the upcoming expansion, Blizzard have graciously given us 100 (!!!) Madness at the Darkmoon Faire Mega-Bundles to give away to the /r/Hearthstone community! The Madness at the Darkmoon Faire Mega-Bundle includes the following:
All 100 Mega-Bundles will be handed out to redditors picked at random who comment in this thread. To enter, simply reply to this post! Your reddit account must be created on or before November 12th, 2020 to be eligible to win. Be advised, multiple comments will disqualify you from winning! (You may however reply to other comments without worrying about disqualification!) The giveaway ends Today, November 13 at 10PM Pacific Time, at which point the thread will be locked. Winners will contacted shortly thereafter! This bundle, and the normal pre-order bundle (which includes 45 MatDF packs, the N'Zoth card back, and a random MatDF legendary) are both available for pre-order on the Blizzard Store! (And yes, you can redeem both of them!) Madness at the Darkmoon Faire launches Tuesday, November 17th! If you already purchased the Madness at the Darkmoon Faire Mega-Bundle, you will not be able to redeem the code. You will however still be able to give the code to a friend! Good luck! [link] [comments] | ||
Hearthstone's New Progression System Doesn't Meet Expectations Posted: 13 Nov 2020 12:27 PM PST Hey all, J_Alexander_HS back today to discuss what the New Battle Pass system means for me and discussing why it fails to live up to the very clear and explicit expectations set my multiple Hearthstone developers. This idea has been discussed already in good detail (see here, and here), but I figured I would post this up because, well, I already wrote most of it. Hopefully putting this out there helps as well. Here's the issue: A very clear and explicit expectation was set that the new reward pass would reward as more (or more) gold than the previous reward system to ALL players (as well as additional rewards), and all the math says it seems to reward less by quite a bit. To head off the common comments:
With that in mind, here's the info we have at present, data-minded from OutofCards:
So here's a bit of an estimate for myself, given my play patterns.
With that number in mind, let's compare this to the previous system. I'm going to use my last month as an estimate for what I'd expect over 4 months:
So, currently, I'm not making as much raw gold as I would be under the old system. I'm about 3,000 short. Moreover, if I wanted to hit the ceiling, I'd need to play HS for about 9 hours a day instead of 7.5. In practice, then, my ceiling also went down. Now achievements offer some additional XP under the new system, but it doesn't close the gap (might add about 1,000 gold) and requires that I play the game in modes I'm not interested in (like duels) and in ways I might not want to play. This system 100% fails to meet the expectations set by the developers.
To make matter worse, the game itself just got more expensive with the new mini-expansions. By how much, I can't quite say, but it's added cost that makes these numbers seem even less flattering. The game got more expensive and the free rewards got worse, falling short of the explicit expectations set. They had months to get these numbers right, so why am I finding out the numbers are wrong within an hour of the new system being datamined and doing some basic napkin math? With all that said, here's what I wanted out of a new system: one that was obviously better, and not just by a small margin. I shouldn't have to be doing a ton of math to figure out exactly whether I'd be worse off or not because it would feel better from the outset. The game is already expensive to the point I don't recommend it to other people. When $80 doesn't even get you all the content from the new expansion, that's fairly insane as a price point for a video game. When that same $80 bundle doesn't even give you the new tavern pass? That's just straight lunacy. The game is already stingy with its rewards, and now it just got stingier for me. The tavern pass is even bad compared to battle passes we've seen from other games, which can be purchased in currency other than cash and usually reward enough to get the next pass for free, so long as you complete it. This could have been a slam-dunk, make-the-game-better move. As it stands, it doesn't feel that way. It feels like expectations were set and then not met because someone was working very hard to try and get the numbers exactly right, rather than ensure they were even a little bit more generous and everyone knew it. In fact, to understand why this new system likely isn't as good as advertised to be, we can just think about the fact that the system is very dense to understand. If the system were obviously better, Blizzard would be screaming it from the top of their lungs. They'd be showing us exactly how much better it is and why for everyone. Again, this is not a case where some players need to be worse off so others can be better off. Everyone could be better off. But it doesn't seem that mark was met. Solutions are simple: all involve making the game more rewarding to play and spend money on. The only system of 10 gold per 3 wins could be added back into the game (that would earn me an extra 5k gold per expansion, which would be great for me, but also good for everyone else). The XP rewards for playing could be doubled. Making the system better is easily doable. Unfortunately, you only get one chance to make a first impression, and the first impression I got was that Blizzard wasn't trying to be more generous or are quite bad at executing on that goal. Neither is a good look. [link] [comments] | ||
New Rewards track is a huge disappointment Posted: 13 Nov 2020 07:48 AM PST
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In case you were wondering whether you got screwed by the new reward sytem or not.... (I did) Posted: 13 Nov 2020 05:07 AM PST
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Posted: 12 Nov 2020 05:35 PM PST
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Posted: 13 Nov 2020 07:49 AM PST
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Late stage of the new system is garbage Posted: 13 Nov 2020 10:22 AM PST Many folks haven't realized that the new system has a steep curve of diminishing return. Roughly speaking, after lv 40, each week of playing ~2 packs.
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The most important HS economy change people are not focusing on Posted: 13 Nov 2020 10:10 AM PST You need to collect 35 more cards now. So from all the other posts what I am seeing is that we lose about 2000 gold and gain a legendary an epic, 7 new packs, 9 old packs and 2 tickets. While I am not sure if the 2k gold is worth more or less than these extra rewards, I am sure that the difference between them is insignificant compered to the game having 25% more cards to collect. So even if we assume that these new rewards are equal in value to the 2000 gold, the game still got 25% more expensive! And another thing to remember is, the fact that the extra 35 cards come in later makes this increase even worse. Because they come in late it means you will be forced to choose between 2 not ideal options: Option A - hoard packs Lets say you keep 20 packs for the mini expansion. Some of these might have contained epics and legendries you ended up crafting. Option B - open all packs immediately When mini set hits, you will be missing all the commons and rares and will either need to wait until you open enough packs and play without them, buy packs with money, buy packs with gold you normally would have kept for next expansion. Not a fun choice to make. Either way your gold usage efficiency gets hurt making the actual increase in price MORE than 25%. Another effect to consider. The mini set could potentially make some cards you crafted earlier not needed anymore (there are only so many cards that can fit in the meta). Had they come at the same time as the main expansion, you might have not crafted them at all. So this is another hidden cost that's hard to evaluate in size. Lastly, Duels requires you to own all sorts cards to have access to some treasures and hero powers. Assuming at least some of these are ones you wouldn't have crafted otherwise and there's another price increase for you. Bottom line. Game is at least 25% more expensive now (likely more as I explained). And while getting packs instead of gold in the reward track is annoying, it's not even the biggest problem and mostly serves as a distraction from the main issue. [link] [comments] | ||
Posted: 13 Nov 2020 02:15 PM PST
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Entering arena should not consume a tavern ticket! Posted: 13 Nov 2020 02:32 AM PST If you enter the "arena" game mode a ticket is automatically consumed (if you have one or more) and you start a draft, with the new thing about tickets having multi purposes this is very bad, you don't even have a way to see how many tickets you have and only by simply opening the arena you are starting a draft (and spending your so precious ticket) without even wanting to do it.(It would be good if we had the option to spend the ticket, gold or real money). [link] [comments] | ||
Posted: 13 Nov 2020 03:35 PM PST
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Hearthstone battlepass portraits in Tier 1 sets of World of Warcraft Posted: 13 Nov 2020 05:56 AM PST
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Posted: 13 Nov 2020 02:44 PM PST
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Quests should be completable in all game modes Posted: 13 Nov 2020 04:50 AM PST Some people like playing Ranked/Casual, others like Solo Adventures, Battlegrounds, Arena, Tavern Brawl, Duels. Why force them to play a game mode they don't enjoy playing? [link] [comments] | ||
Look... we just simply don't talk about these things. Posted: 13 Nov 2020 06:49 AM PST
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Another Rewards Track Analysis. Graph, explanation and my $2 included! Let's discuss! Posted: 13 Nov 2020 05:26 AM PST
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Posted: 13 Nov 2020 02:19 AM PST
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YESSSS!!! Bless me with your Rng. Posted: 13 Nov 2020 10:16 AM PST
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Post Game Salt: Tavern Pass Edition Posted: 13 Nov 2020 12:56 PM PST
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QOL proposal - end of the game screen (win or defeat) should show XP gained Posted: 13 Nov 2020 07:52 AM PST With the reward track, we also get XP from just the raw time playing. It would be very good QOL fo everyone if we could see how much XP we earned playing the current match. [link] [comments] | ||
Posted: 13 Nov 2020 10:11 AM PST I was stoked for the new progression system and the new expansion, but oh boy how short the epiphany was when I realized that the bundle does not even include the tavern thingy. There is no way I can find any good reason to spend that kind of money every three months to be "allowed" to "play" the game. You either stay/become F2P and simply struggle, or you spend 100 EUR to get a fraction of the new cards and a little less grindy journey experience. It's insane. I love the game since day one, but unless I start to play only Hearthstone all day every day I can't find any reason to spend that much. Of course there are a lot of different types of players/spenders, and I'm sure they made the right calculus in order to keep on getting money. But speaking for myself and all of my friends (I'm the only one still playing Hearthstone), it's insane. And once I feel it's insane and don't "commit" to the new expansion, not log often to play and complete quests, getting packs and cards, I'll loose interest even more. And I'll find it even less justifiable to spend. The train will be long gone. From Adventure-only buyer, to one or two bundle a year, to absolutely nothing because it feels crazier and crazier. I'm not even sure I'll be willing to spend 100 EUR every three months if it would buy me the whole new set at once. [link] [comments] | ||
Why do we have to go into the Journal and click on everything to receive rewards? Posted: 13 Nov 2020 05:43 AM PST Between achievements and level up rewards it's a lot of clicking. And a lot of navigating back and forward through menus. Why is this necessary? [link] [comments] | ||
Blizzard, please remove Nemsy's mustache which causes terrible misplays every now and then Posted: 13 Nov 2020 09:42 AM PST
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Card game I purchased recently included this beauty. Posted: 13 Nov 2020 11:38 AM PST
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