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    Monday, August 9, 2021

    Hearthstone Having clear ideas

    Hearthstone Having clear ideas


    Having clear ideas

    Posted: 09 Aug 2021 12:32 AM PDT

    Next time, aim for the head!

    Posted: 09 Aug 2021 05:23 AM PDT

    My opponent killed my last Elywnn Boar before killing me so that I could achieve getting the weapon. I was so happy.

    Posted: 09 Aug 2021 11:40 AM PDT

    A New Expansion! A new broken warlock deck that completely kills any control archetype left in the format. What's new?

    Posted: 09 Aug 2021 07:09 AM PDT

    Simple reminder for Combo players

    Posted: 09 Aug 2021 07:11 AM PDT

    Please stop conceding after someone gets the Sword of a Thousand Truths, some just want this achievement

    Posted: 08 Aug 2021 10:55 PM PDT

    "fan art" collage of all the priest Harpy/Arakkoa minions

    Posted: 09 Aug 2021 01:22 AM PDT

    Mass hysteria interaction with immune buff

    Posted: 09 Aug 2021 05:17 AM PDT

    Why can you hard-cast Conviction but not Flurry?

    Posted: 09 Aug 2021 08:01 AM PDT

    I've tried both Quest Mage and Handbuff Pally this expansion and noticed one thing. If I don't have minions I can cast Conviction with no effect, but I can't cast a Flurry with no effect if the opponent has no minions. Both these cards have been added in the same expansion. Is there any logical explaination for this or just inconsistency? Also, do you think we need a consistency update?

    submitted by /u/TheArcanist_
    [link] [comments]

    Thoughts on Midrange Priest Cards, Past & Present

    Posted: 09 Aug 2021 11:28 AM PDT

    I've been kinda nervous about posting this because I don't usually feel like I'm the best authority on HS designs, but I posted this as a comment on HStopdecks and my friends said they liked what I said and told me I should put it here.

    The post was on Iksar's most recent AMA where he talked about the predominant gameplay philosophy for HS moving forward being something that slow control decks wouldn't survive in, and the line that caught my attention was:

    "On the other hand, if you're hoping for significantly longer Hearthstone games, that's not going to happen. Fast-paced action with a fair share of board battles is the target state for the game."

    I read this line and my first thought was: "So the people screaming for Priest to be removed are actually getting their wish."

    I was only half exaggerating. I absolutely see where all this is coming from: Galakrond/Sethekk Veilweaver/Random Nonsense Priest was one of the most mind-numbingly boring decks I've EVER played against. Yet if this is the direction Team 5 wants for the game (fast, board-based decks where even slower strategies have proactive win conditions), based on the power level of cards made to support midrange and tempo-based priest decks in the past, I very seriously believe that unless something changes, Priest will be left in the dust permanently. The last seriously viable midrange priest deck was Spiteful Priest, which saw meta play back in K&C and some fringe play in Rastakhans (possibly so fringe that I was the only one who managed to climb to Rank 5 with it, the first time I've ever done so). Its power in K&C was based on incredibly powerful resource and "answer/threat" minions like Duskbreaker and Drakonid Operative. These both had the "holding a dragon" condition, but they were aggressively costed and could come down on curve. Ever since then I've hoped for the return of a proactive, board-based Priest midrange decks and done what I could to use what was released to hit that objective. Yet it feels increasingly like Team 5 is scared of letting Priest have that level of power again. Here's my thoughts on some of the midrange-style cards priest has gotten since then (these are the ones I remember fighting for when they were revealed, hoping they'd be good, and being disappointed):

    Natalie Seline

    Why is she an 8-drop? She's the epitome of midrange minion: answer an opponent's threat and provide your own at the same time. Yet being stuck so incredibly high on the curve makes her far worse as a single-target removal, no matter her power. Other unconditional removal minions fell almost exclusively around the 6-mana point: Vilespine Slayer (combo would typically mean a 1-mana investment increase), Kel'idan the Breaker, Flik Skyshiv, SI:7 Assassin (its cost reduction ability makes it more squishy, but the deckbuilding restriction helps offset that). If Natalie Seline followed the same formula and was a 6-mana 6/1 instead of 8, I believe she would be far more used and far more powerful.

    Aeon Reaver

    Of course, Priest DID get a 6-mana removal minion, and yet it also only saw fringe play. But pay attention to the differences between it and Natalie Seline. A single-target lightbomb is a powerful effect, yes, but it is nowhere near as consistent as unconditional destruction. Aeon Reaver's design and its effect's power level is more along the lines of Lilypad Lurker, yet Lurker boasts Drakonid Operative-level stats and mana cost, while Reaver was made a 6-mana 4/4. Why? Why not make it a 5-cost? Why not give it better stats? It was so close to being good but these small differences caused an enormous discrepancy in viability.

    Chronobreaker

    I can almost guarantee Team 5 wanted to recapture some of the power of Duskbreaker while also not making it as meta defining as the original. I got into a huge fight with various people when it released arguing how Duskbreaker was a multi-archetype allstar, while Chrono was solidly a midrange tool. Yet while its effect was powerful, a deathrattle board clear that lacked taunt was utterly inconsequential, especially with such a pitiful statline. It could have been given taunt, it could have been more aggressively statted so opponents would feel more pressure to kill it and have to choose whether to (a choice dynamic midrange loves), but because it was such a weak, ignorable 5-cost minion, Chronobreaker was left in the dust.

    Cleric of Scales

    My only real quarrel with this card was that it should have been a 1/2. Discovering from deck instead of generating cards was fine, but as Cleric of An'She has since shown, it's fine to more aggressively stat spell-drawing one drops that have an activation condition.

    Twilight Deceptor

    This one makes me more angry because, with United in Stormwind, Team 5 spent far more time investing in tempo and board-based priest decks, yet still there's a huge discrepancy between the power of the stuff they gave priest vs cards they gave other classes that do similar things in the SAME SET. Were it in any other class, Twilight Deceptor's activation condition would probably not be that difficult to achieve, but in priest, asking that they deal damage to someone is a fairly significant ask. Now let's look at other classes' minions that do the same thing: the ones that come to mind are Knight of Anointment and Harbor Scamp. Neither of the ones that come to mind are as well-statted as deceptor, but the stats are not the point here. Card draw is possibly the most powerful thing you can do in HS, and Deceptor once again falls behind, and Paladin and Warrior were given minions that do it without ANY condition, let alone one that is difficult to fulfill on curve like Deceptor. In a board-based priest deck you would hope that Twilight Deceptor would be a powerful turn 2 play, but unless you want to be playing River Crocolisk, it's nowhere near as powerful as you'd hope.

    I do believe that HS devs want Priest to have board-based and even aggro/tempo options, yet consistently they have failed to deliver powerful enough tools for those shells. The ones I listed above are ones that I thought were/are NEARLY there, but just miss the mark. There have been so many others that are much worse. Does anyone even remember Zarek, Master Cloner? Or Lady in White? I understand Team 5 wanting to pull away from infinite generation Bore You to Death control gameplay, but unless they actually give priest tools for more aggressive archetypes that can compete with other classes, Priest wont be able to rise to the occasion. There have been some new ones that give me hope for the class. Xyrella, Serena Bloodfeather, Void Shard, Brittlebone Destroyer, Darkbishop Benedictus, and most importantly:

    Seek Guidance

    Seek Guidance is my favorite card from Stormwind. It has a lot of midrange potential because it asks you to curve out, something midrange decks historically love to do with cards that both threaten the board and answer an opponent's play. But it also provides a powerful *proactive* strategy for Control Priest, and opens up patterns of play that are fun and complex. Do you defend against the opponent, or do you advance your own gameplan? Do you have a midrange tool that can do both? how many reactive things do you stick in if you're in a slower matchup where you need to finish the questline as soon as possible? it's the EXACT kind of play pattern and deckbuilding dynamic Iksar and the team seem to be promoting and I'm here for it, but I worry it won't ever be as good as it could be unless there's more competitively-powered tools for priest.

    We need a critical mass of powerful midrange cards to fulfill what appears to be Team 5's vision of proactive priest decks going forward, and I dont think we're there yet. Shadow Priest got a lot of love in Stormwind and I'm happy to see it reaching high legend finishes, but (correct me if I'm wrong, please) those shells go FULL aggro/face strategy as opposed to midrange. I really hope the mini-set and the last expansion of Year of the Gryphon have the midrange support we need, because Midrange Priest was THE deck that made me realize how fun this game is, and I get sad whenever people scream how much they hate the class and want it to be deleted because it feels like I'm the only one who believes Priest can and should be a lot different than it is now.

    Okay, rant over. Sorry again if this is really rambly or doesn't make much sense, I just always have these thoughts about priest whenever Discourse starts about class balance and whether Priest should be removed, and I wanted to do what I could to come to its aid.

    Edit: While writing the Twilight Deceptor section I highlighted Knight of Anointment and Harbor Scamp as being what Deceptor should have been. I failed to note that ALSO IN THE SAME SET is Fel Gorger which puts all three of them to shame. I don't think Deceptor should be that good especially considering Raise Dead is a shadow spell (and if Deceptor became unconditional draw I would highly expect a corresponding nerf to Raise Dead), but good heavens the disparity in power between different classes' Minions-that-draw-specific-types-of-cards is stunning

    submitted by /u/ShadowSeneschal
    [link] [comments]

    Well, guess I lost ¯\_(ツ)_/¯

    Posted: 09 Aug 2021 04:23 AM PDT

    Meanwhile at top legend:

    Posted: 08 Aug 2021 11:18 PM PDT

    It’s been so long…. I’m worried.

    Posted: 09 Aug 2021 03:33 PM PDT

    Ysera the Dreamer is still a big problem in Arena and should really be banned from the draft. If you draft her, just try to build a decent midrange deck and you are sure to get 10+ wins.

    Posted: 09 Aug 2021 04:13 AM PDT

    The current Meta

    Posted: 09 Aug 2021 02:35 AM PDT

    I did it.

    Posted: 09 Aug 2021 10:08 AM PDT

    I swear the community is complaining for every meta

    Posted: 09 Aug 2021 02:16 PM PDT

    Control Meta: OMG priest/warrior generates too much value and the game never ends

    Aggro Meta: OMG hunter deals way too much damage and kills me on turn 5, I can't even play my cards

    Combo Meta: OMG rouge/warlock is OTK-ing me on turn 7, this is just solitaire

    Mid-Range Meta: OMG this is literally curve-stone, who ever gets the better draw wins the game, also where on earth is my control deck blizzard

    Look guys, the meta has only been a week old, and it always finds a way to balance things out in a way or another (it already does, look at how aggro deck is surging up and how the combo players are complaining). At least give it like one more week for everything to settle down before you scream at the devs how much you don't like this game.

    submitted by /u/_IamAla_
    [link] [comments]

    Compared to the other mercenaries guff is an 8/8 because he used the Druid hero power shapeshift to get +1/+1

    Posted: 08 Aug 2021 07:15 PM PDT

    Started a new account, deleted my first deck to make a new one. Can't make a new deck till I win a practice game...

    Posted: 09 Aug 2021 08:07 AM PDT

    Rokara sure does change on a dime.

    Posted: 08 Aug 2021 06:03 PM PDT

    Wild average player be like...

    Posted: 09 Aug 2021 10:33 AM PDT

    Tempo Storm Wild Hearthstone Meta Snapshot #88 - August 9, 2021

    Posted: 09 Aug 2021 12:06 PM PDT

    Hey friends! Welcome to United in Stormwind. This is the latest Tempo Storm Wild Hearthstone Meta Snapshot, our first of the latest expansion.

    We are the team that produces this Snapshot. I'm therottedzombie, Team Lead. This product was written by myself along with ConcernedMOM, KeithNumbersCCG, Memnarch, nhlnjfan1, and WhiteDelight. As always, we were aided along by our amazing Tempo Storm manager, SeijiSoldier.

    If you have any questions or comments about the report please let us know. We will be in the comments to answer any questions you may have, and we look forward to positive discussion about the choices in this Snapshot.

    Link to the Snapshot:

    https://tempostorm.com/hearthstone/meta-snapshot/wild/2021-8-8

    HOW TO USE THE META SNAPSHOT

    The tier list (included below for easy access and distribution) shows the best decks to play in Ranked mode to maximize the chances of winning the game and climbing the ladder. Click on the name of the archetype in each tier to expand more details about the deck.

    The "Archetype Explanation" section gives a general explanation of the archetype as a whole. It will present playstyle strategies, discuss different variants of the deck, and help you identify the deck on ladder.

    The "Weekly Meta and Featured Deck" section analyzes the role of the deck in the current snapshot's meta, and focuses in on the nuances of playing the current snapshot's featured deck variant.

    The "Tech Decision" section suggests card substitution options that you may consider if you are frequently facing a particular type of deck on ladder (i.e., you are being swarmed by aggro, or constantly queue into control decks).

    The "Match-ups" section gives an approximate average percentage chance that you will win a game when facing another Tier 1 or Tier 2 deck.

    Click on the "View Deck" button to view in-depth information about the deck, such as the card composition, mana curve, mulligans, and more. The date in the title of the deck is the date on which that variant of the deck was first posted on the Meta Snapshot. If the construction of a deck has not changed since then, the deck may be reused in a future Snapshot. Make sure to scroll down to read the latest discussion on the deck's current role in the meta.

    Tempo Storm Wild Hearthstone Meta Snapshot Tier List

    Tier 1

    Darkglare Warlock

    Questline Warlock

    Tier 2

    Odd Paladin

    Pirate Warrior

    Mozaki Mage

    Kingsbane Rogue

    Aggro Paladin

    Handbuff Paladin

    Cute Warlock

    Aggro Priest

    Odd Questline Hunter

    Murloc Shaman

    Secret Mage

    Tier 3

    Questline Druid

    Ignite Mage

    Even Hunter

    Odd Demon Hunter

    Quest Shaman

    Aggro Druid

    Reno Priest

    Tier 4

    Reno Warlock

    Quest Demon Hunter

    Reno Shaman

    Odd Warrior

    submitted by /u/rottedzombie
    [link] [comments]

    Please can i get some advice, trying to make this deck work, its a libram paladin, with a few cards in for the quest so i can complete it to give me more value for control matchups. my trouble is that every deck i come up against is just killing me from hand by turn 7

    Posted: 09 Aug 2021 10:09 AM PDT

    I was clutching the entire mach. This heal felt very relaxing

    Posted: 09 Aug 2021 05:48 AM PDT

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