• Breaking News

    Thursday, December 10, 2020

    Hearthstone They've done it! Blizzard have announced that Hearthstone is finally coming to console: "By heavily using certain features on this console you might even be rewarded with up to 70% of the latest expansion"

    Hearthstone They've done it! Blizzard have announced that Hearthstone is finally coming to console: "By heavily using certain features on this console you might even be rewarded with up to 70% of the latest expansion"


    They've done it! Blizzard have announced that Hearthstone is finally coming to console: "By heavily using certain features on this console you might even be rewarded with up to 70% of the latest expansion"

    Posted: 10 Dec 2020 01:44 AM PST

    You’re an asshole if you rope every turn.

    Posted: 10 Dec 2020 07:11 AM PST

    Seriously, if you rope every turn to because you want to you're an asshole. I understand that with the new system you get xp for time played but you're ruining it for other players. A game that should of taken me 10 minutes to play at the ma took 25 because my opponent wanted to rope every turn for NO REASON! You guys need to get your big boy undies on and get over it.

    Edit: To clarify.. my opponent had taken their turn, used all their mana and done all their actions. They're just roping to be doing it, not because they're thinking.

    submitted by /u/Dearadnarim
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    With all the gold from the newly improved battlepass I bought myself a new car. Thank you Blizzard!

    Posted: 10 Dec 2020 08:36 AM PST

    Getting to tier 4 like

    Posted: 10 Dec 2020 05:37 AM PST

    If a meme could describe the situation, this would be it

    Posted: 10 Dec 2020 07:10 AM PST

    Was I the only one to think Living Monument was playing a guitar while he's actually just got some weird-looking sword?

    Posted: 10 Dec 2020 12:56 PM PST

    How Much Does The Full Hearthstone Expansion Cost (In Your Time Or Money)?

    Posted: 10 Dec 2020 10:04 AM PST

    vS Data Reaper Report #181

    Posted: 10 Dec 2020 09:01 AM PST

    Greetings,

    The Vicious Syndicate Team is proud to present the 181st edition of the Data Reaper Report.

    Special thanks to all those who contribute their game data to the project. This project could not succeed without your support. The entire vS Team is eternally grateful for your assistance.

    This week our data is based on 265,000 games! In this week's report you will find:

    • Deck Library - Decklists & Class/Archetype Radars
    • Class/Archetype Distribution Over All Games
    • Class/Archetype Distribution "By Rank" Games
    • Class Frequency By Day & By Week
    • Interactive Matchup Win-Rate Chart
    • vS Power Rankings Imgur
    • vS Meta Score
    • Analysis/Discussion of each Class
    • Meta Breaker of the Week

    The full article can be found at: vS Data Reaper Report #181

    Reminder

    • If you haven't already, please sign up to contribute your game data. More data will allow us to provide more insights in each report, and perform other kinds of analysis. Sign up here, and follow the instructions.

    • Listen to the Data Reaper Podcast, in which we expand on subjects that are discussed in each weekly Data Reaper Report. If you're interested in learning more about developments in the Hearthstone meta, the insights we've gathered as well as other interesting subjects related to the analysis that is done to create the Data Reaper Report, you can listen to RidiculousHat and ZachO talk about them every week. The Podcast comes out on the weekend, a couple of days after each report is published.

    Thank you for your feedback and support,

    The Vicious Syndicate Team

    submitted by /u/ViciousSyndicate
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    Thoughts on my Fatigue Warrior Deck?

    Posted: 10 Dec 2020 08:13 AM PST

    [Rant] Reward Track is one thing, but the current meta is what's killing my interest right now

    Posted: 10 Dec 2020 05:31 AM PST

    Aggro hunter aggro/soul DH, libram/broom paladin and evolve shaman. I like playing control/midrange decks, but frankly nothing seems to work: Can't punish with AoE because the board just gets flooded next turn again. Can't play Taunts either, they break like twigs and you still take bunch of dmg. Can't even run them dry, because Skull of Gul'dan & Voracious Reader exists. Meanwhile control decks are left with very limited (if any) form of card draw.

    You'd think Paladin is more fair, but getting infinite 0 mana Librams of Wisdoms wears out any form of control rather easily. Even if you manage to neutralize Librams via silence/polymorph, Lady Liadrin shows up and ruins your day.

    I'm sure there are decks that fare well vs meta tyrants (DH or non-DHs), but right now aggro decks feel even more oppressive than MSoG era Pirate Warrior. If I can't play the type of decks I enjoy, I'd rather not play at all.

    I sat out for 1.5 years (stopped playing around the time when Boom Control Warrior was a thing), stopped by around the time Scholomancer was announced and now I'm again wondering if I should just stop or keep going. I'm still holding out on mini-expansion and cards that "shake up the meta", but if that turns out to be another dud, I'm probably dumping HS for good this time.

    Tl;DR: Meta sucks and I can't find a single deck that I'd want to play.

    submitted by /u/Khen-sai
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    Dust cost needs to be halved

    Posted: 10 Dec 2020 12:21 PM PST

    The dust system in HS is ridiculous. Here's how I would change it to make it fair.

    This is the system now:

    _If you dust a Legendary you get 400 dust so 1/4 of 1600

    _If you dust an Epic you get 100 dust so 1/4 of 400

    _If you dust a Rare you get 20 dust so 1/5 of 100

    _If you dust a Common you get 5 dust so 1/8 of 40

    . This is how the system should be:

    _Legendaries cost 800 dust and if you dust them you get 400

    _Epics cost 200 dust and if you dust them you get 100

    _Rares cost 100 dust and if you dust them you get 25

    _Commons cost 40 dust and if you dust them you get 10

    . This way you need only 2 legendaries to craft one instead of 4 and for example you need 80 commons to craft 1 legendary instead of 320!

    submitted by /u/RandallFlagg473
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    Even Hearthstone itself is questioning if the game is playable now

    Posted: 10 Dec 2020 10:42 AM PST

    Name a more satisfying feeling.

    Posted: 10 Dec 2020 08:31 AM PST

    Blizzard loves its Community

    Posted: 10 Dec 2020 05:56 AM PST

    Either let me play renounce darkness or suffer ����‍♂️

    Posted: 10 Dec 2020 02:40 PM PST

    I have to take it am I right?

    Posted: 10 Dec 2020 01:55 AM PST

    I didn't think Tickatus could be any better.

    Posted: 10 Dec 2020 10:30 AM PST

    UNLIMITED POWER!!

    Posted: 10 Dec 2020 04:29 AM PST

    Aren't Shaman class themes anti-synergistic?

    Posted: 10 Dec 2020 01:04 PM PST

    The class feels like a jumble of different mechanics that werent really planned out and are now kept because people liked them in a vacuum, but it doesnt feel like it comes together into a coherent class?

    Overload is an alright mechanic, though it was over costed at first. High tempo turns followed by low tempo ones. Overload minions in particular synergize with Copy effects (of which we've had a couple) Resurrect effects (currently we have 2) and Summoning effects (currently none I believe?)

    You know what it doesn't synergize with? Evolve. Powerful overload minions turn into weak trash. I'm honestly not sure why this mechanic exists in shaman to be honest, their minions never really supported it until they started printing some recently (Pit Master, Mogu) and Shaman in Warcraft were never really known for transforming creatures. There's a reason why whenever Evolve decks pop up they're always packed full of neutral minions. The mechanic is powerful and pretty fun, I'm just unsure why it is in Shaman.

    Moving away from those; Totems (and minion swarming). We have bloodlust in our core set and we create minions with our hero power, plus our totems buff our minions. Then why do all of our AoE effects outside of the core Thunderstorm destroy all of our totems and other minions?

    Its become such a normal thing that it's not even thought about anymore, but we always destroy all of our own created minions with all of our cards. Theres a reason Paladin doesnt AoE it's own board; it's because they naturally create small things and it goes against their theme to kill them all off all the time. Warlock and Warrior hit their own things all the time because they dont care; but warrior gains bonuses from taking damage and even Warlock has been getting demon-excluding AoE, it's odd that we don't have totem-excluding AoE or just stuff that hits only the enemy board.

    Last thing; as a Class with a class theme of having really weak defenseless minions (totems) with powerful persistent effects, you would think we would also have a way to defend those precious minions. Maybe some Taunt? But that is quite rare in our core set too, especially totem synergizing Taunt, which is what you would expect to need to protect 0 attack minions.

    Sorry, that started to turn into a bit of a rant. It seems like for most decks only a small subset of Shaman cards are useful and the others are actively detracting from your gameplan. And now Blizz has decided that the only way Totem shaman will work is by buffing the totems themselves and punching people with them; they arent exactly support minions anymore.

    submitted by /u/KouenVajira
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    A DH Answer! CreamyDave’s 62% WR (~150 games) Spank Hard Circus Warrior! Fun and unique deck to use to get to legend that is actually favored against demon hunters.

    Posted: 10 Dec 2020 06:14 AM PST

    State of the game is awful

    Posted: 10 Dec 2020 05:06 AM PST

    Every single ladder match is face decks and aggro. Got demon Hunter who can get 15 damage in one attack, summon a 6/6 and clear your board, shaman who deals 8 damage, summons tokens and turns them into high cost minions and warrior, who can stall the game out then instantly kill you with an uncounterable combo

    The game has gone from several repeatedly great metas back to degenerate boring aggro bullshit and blizzard hasn't even mentioned a balance patch yet. For the love of god blizzard, do something! Because the game is so unfun currently. It's practically unplayable

    Edit : It was wrong to group them all as aggro, I'm meaning decks that just purely go face and your interaction on the game is minimal.

    submitted by /u/PraiseTheStu00
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    Why has Blizzard not implemented things associated with other battle pass systems?

    Posted: 10 Dec 2020 05:10 AM PST

    Looking at you double/triple xp weekends. Or complete a quest, instantly pop another one weekends. They said there would be events, but with the recent rework that is suppose to hit soon. I'm curious how something meaningful to a battle pass system is overlooked.

    Do players feel like that wouldn't be something they are interested in?

    submitted by /u/TreTimeGO
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