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    Wednesday, September 23, 2020

    Hearthstone Here's a quick dissection of what team 5 did with the september forbidden library 'events'

    Hearthstone Here's a quick dissection of what team 5 did with the september forbidden library 'events'


    Here's a quick dissection of what team 5 did with the september forbidden library 'events'

    Posted: 23 Sep 2020 10:45 AM PDT

    With no free Heroic Brawliseum run, The Forbidden Library "event" nets zero extra resources for players compared to the typical weekly brawl schedule

    Posted: 23 Sep 2020 09:09 AM PDT

    Former Blizzard Exec’s launch new game company Dreamhaven

    Posted: 23 Sep 2020 04:40 AM PDT

    What a great quest to get today!

    Posted: 23 Sep 2020 10:15 AM PDT

    After not playing for more than 4 months, I'm yet to receive my free deck and support doesn't know how to fix it

    Posted: 23 Sep 2020 12:58 AM PDT

    So I logged in after making sure I crossed the 4 month requirement but didn't receive a free deck. I contacted support more than a week ago and they confirmed I was supposed to receive one, but they didn't know how to fix it. They 'escalated' the problem, which basically means someone higher up is supposed to look into it. Yesterday they closed the ticket marking it as resolved, yet I still didn't get a free deck. Again I contacted support and they told me there wasn't anything more they could do at the moment. Has anyone else experienced the same and will this get fixed?

    submitted by /u/BUNDY_
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    Solo mode based on PKMN Emerald's Battle Frontier

    Posted: 23 Sep 2020 05:58 AM PDT

    Today I bring you a solo adventure inspired by both Dalaran Heist and Pokemon Emerald's Battle Frontier.

    Warning: long post.

    For those who don't know, the Battle Frontier is an endgame area in Pokemon Emerald where the player can enter 7 different facilities, which are similar to dungeons, where battles take place with unique rulesets. As the player completes challenges, they are awarded battle points they can trade for special items and abilities to get stronger. After performing well in a facility, the player may challenge the facility's head, a final boss of sorts. If victorious, the player's profile will receive a silver symbol representing the facility. Doing so again (requiring even better performance) will turn the symbol golden. A common endgame goal in pkmn emerald is obtaining all 7 golden symbols.

    So, I decided to try and adapt this wonderful endgame challenge to a Dalaran Heist style adventure, with a map to choose each dungeon, a shop for power ups, and an adventure passport, acting as a profile. Do note that while the emerald frontier has 7 facilities, some are not easy to adapt to Hearthstone gameplay, while others are redundant with ine another, so I have also looked at Platinum's Frontier buildings for inspiration.

    GENERAL RULES:

    • This solo mode revolves around the player dueling npcs of either of the 10 classes, so no overpowered boss encounters. Each battle is at the same power level as the player (with a few exceptions later explained).

    • This mode has 10 deckslots, different from play mode's. One deckslot per class.

    • This mode has its own collection of available cards, with a balance isolated from play mode. All normal NPCs have access to the same total collection as the player. This means that every npc fought clearly belongs to one of the 10 classes (unless it's an exception).

    • The difficulty in each building is tracked separately, and depends on the current win streak of the player in that buildings. Difficulty affects the quality of decks npcs use, but can never have the player face a deck the player would not be able to create (few exceptions)..

    MAIN MENU - DUEL RESORT MAP

    In this screen the players sees a map of the resort, with miniatures of all the buildings. Clicking either opens that dungeon's submenu. There is also a miniature passport, which opens the player profile for that mode. Upon obtaining the silver medal of a building, the miniature becomes silver. Same for gold.

    PLAYER PROFILE

    This submenu acts as a stats and progression tracker for the mode. It shows max win streaks for each building, as well as the obtained medals with glimmering shine. It also serves as an access point to the collection.

    RESORT SHOPPING CORNER

    Here the player can spend the earned points (by completing runs) to buy cards or passive abilities (for a particular mode).

    Now the best part, the buildings. The rules will get weirder as we go.

    THE TOWER

    Pure dueling, no anomalies, no bosses, just one deck facing another. The final duel of the 7th run is the Tower boss, who reappears at the end of another 10 runs.

    THE ARCADE

    Before each duel, a roulette will cause a random anomaly to be present for the next duel. It may be beneficial, detrimental, innocuous or none at all. The boss appears at the end of the 3rd run for silver, and the 7th for gold.

    THE FACTORY

    Here the player is given a deck of random cards but with a balanced mana curve. After defeating each opponent, the player may trade cards from their deck (Bob's Tavern style). Boss appears at 3 then 6 runs, and also has a random yet refined deck.

    THE ARENA

    Style-based fights. While the player can win each encounter by just killing the opponent, there is a secondary ruleset: - The match ends after each player has taken 10 turns. If by then neither has won, the punctuation system comes into place: -- 1 point for the player with the most remaining life.

    -- 1 point for the player who dealt the most damage to the opponent. Using stalling abilities makes the user less likely to get this point.

    -- 1 point for the player who used the most mana crystals (crystals from ramping not taken into account). The one with most points is the winner. Draws favor the player.

    -Boss appears at run 4, then at run 8.

    THE HALL

    Fast duels. Both duelists begin the match with 10 life points. The player must select ONE class for the run, and keep using it in the following runs for them to count towards the win streak. Each run consists of 10 battles, one against each class. The player chooses which they fight every step of the way. Boss appears at run 10 (#50 fight), and then at 17 (#170 fight).

    THE PYRAMID

    Dungeon Run survival. The player brings their deck and begin with 30 life, BUT: - The player does not heal back to full after each fight. - The run is made of random encounters. Some may be duelist npcs, some may be monster encounters (like dungeon run), who have slightly weak thematic decks (ignore cardpool). - After each battle, the player finds an item, and then enters a checkpoint screen (like Bob's Tavern) where the player may look at the accumulated items and use any of them (no restrictions), then move on to the next encounter. - Found items are exclusive to the pyramid, but are kept between runs. - Losing a battle resets the streak count and deletes all items kept in the pyramid. - Boss appears after reaching the summit the 2nd time, then after another 10 rises to the top.

    THE PALACE

    Battlegrounds!! This building puts the player against 7 npcs in a battlegrounds game. Battlegrounds npcs have varying mindsets, some may go for early game, other may be greedy, some always go for tribes, others may go menagerie. The player chooses a passive before each run, and can unlock more from the shop. Npcs will never equip the same passive as the player (unless any picks a Mimic passive). Reaching top4 counts as a win towards a streak. At the 3rd consecutive lobby, the Palace Boss will join the lobby, and is VERY likely to be at least top2 (it might have an unique passive). Will reappear at a 6 lobby streak.

    EPILOGUE - LORE

    Lorewise, this could be presented in-universe as 'The Ultimate Hearthstone Dueling Resort', secretly owned by the person who brings you there, who turns out to be the super secret extra final boss: Harth Stonebrew. (Or someone else. Kaiba?)

    Each Building boss could also be a known WoW/HS character who fits the theme and flavour of their respective building, and add to its charm.

    FINAL THOUGHTS

    This is my heaviest HS daydream yet and, while I'm aware this would take infinite resources and is practically a new standalone game, I would gladly pay 30~40 $ for it, even more if well marketed.

    I hope you like it, and sorry for cracking my head open yet again! ; ]

    submitted by /u/Cinnabar_Cinnamon
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    The card pack doesn't know from what expansion it's from

    Posted: 23 Sep 2020 06:59 AM PDT

    Tavern Brawl Pay Wall...

    Posted: 23 Sep 2020 09:23 AM PDT

    Is anyone else frustrated by the T-brawl this week being behind a $10, or a steep 1000 gold, pay wall?

    Tavern Brawl is one of the few means of consistently receiving a pack.

    submitted by /u/joeblowknows
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    Sometimes the game really is yours to lose

    Posted: 23 Sep 2020 01:34 AM PDT

    Heroic Brawliseum Sucks

    Posted: 23 Sep 2020 09:46 AM PDT

    What the hell about this crap makes you have a "deep collection" if it's standard only and everyone's playing the same demon hunter deck?

    submitted by /u/nigechadameda
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    Tavern Brawl this week is... "Heroic Brawliseum" (Sept. 23, 2020)

    Posted: 23 Sep 2020 09:32 AM PDT

    Description: "Make a Standard deck to compete with the best! Stakes are high, the competition intense. More wins means more rewards. Can you make it to 12 wins, or will 3 losses end your run?"

    Chalkboard

    Format: Standard Constructed, with an entry fee of 1,000 gold (or 9.99 USD, 9.99 euros, 7.99 British pounds, 12.99 AUD or 13.99 CAD.) There are no free entries this time.

    Rewards: Here's the format's reward structure -- the percentages of players earning each level of rewards are from the Gamepedia post about this format:

    -- 0 wins, obtained by 12.5% of the player base: 1 pack. (Not a typo; pay 1,000 gold, there's a 1-in-8 chance you'll have 1 pack to show for it.)

    -- 1 win, obtained by 18.75%: 2 packs

    -- 2 wins, obtained by 18.75%: 3 packs

    -- 3 wins, obtained by 15.63%: 4 packs, ~120 gold, ~120 dust

    -- 4 wins, obtained by 11.72%: 5 packs, ~190 gold, ~190 dust

    -- 5 wins, obtained by 8.2%: 6 packs, ~220 gold, ~220 dust

    -- 6 wins, obtained by 5.47%: 7 packs, ~250 gold, ~250 dust

    -- 7 wins, obtained by 3.52%: 8 packs, ~280 gold, ~280 dust

    -- 8 wins, obtained by 2.2%: 9 packs, ~310 gold, ~310 dust

    -- 9 wins, obtained by 1.34%: 16 packs, ~400 gold, ~400 dust

    -- 10 wins, obtained by 0.81%: 16 packs, ~400 gold, ~400 dust, 1 random golden Legendary card

    -- 11 wins, obtained by 0.48%: 16 packs, ~480 gold, ~480 dust, 2 random golden Legendary cards

    -- 12 wins, obtained by 0.65%: 50 packs, ~1,100 gold, ~1,100 dust, 3 random golden Legendary cards

    History: This is the fourth time we've seen this format, though the last time was over 3 years ago. Friendly reminder that only the top ~23 percent of players will hit 5+ wins, and hence obtain total rewards greater than the entry fee. Although the rewards for 10+wins are impressive, when you take into account the low rewards at low rewards, and the high chance of earning low rewards, this event destroys about 24% of the value of all entry fees.

    Normally I end these posts by saying "Good luck and have fun!" -- for Heroic TB, I'm leaning more toward "Don't say I didn't warn you"

    submitted by /u/AintEverLucky
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    Something for the UK players in Hearthstone

    Posted: 23 Sep 2020 03:01 AM PDT

    Is this the worst event ever ?

    Posted: 23 Sep 2020 01:26 PM PDT

    If you don't think so why not? Personally I thought this has all been shit BG was broken, the solo adventure was barebones and now taven brawl locked behind a paywall. Not to mention the jainer skin

    View Poll

    submitted by /u/ApolloMalo14
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    Rewards for heroic brawliseum

    Posted: 23 Sep 2020 10:50 AM PDT

    I can't believe I made it. Had to share with someone

    Posted: 23 Sep 2020 04:06 PM PDT

    I am the Druid now

    Posted: 23 Sep 2020 11:13 AM PDT

    This is probably the biggest Tess I've ever played

    Posted: 23 Sep 2020 01:13 AM PDT

    And my parents said I would never achieve anything, ha! Finally hit legend after 6 years playing Hearthstone

    Posted: 23 Sep 2020 02:13 PM PDT

    Not Even A Free Pass For Brawliseum

    Posted: 23 Sep 2020 12:38 PM PDT

    Really Blizzard? I've been playing this game actively for a few years now (3? 4?), and I'm certain these Arena-ish brawls usually give you a single free run, but now we HAVE to pay $10 (or 1k gold) to play?

    Am I missing something?

    submitted by /u/MarneyG
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    I finally reached legend after playing HS for 4 years

    Posted: 23 Sep 2020 06:10 AM PDT

    TIL the Leeroy Jenkins video was scripted satire. "We didn’t think anyone would believe it was real" said the creator in 2017

    Posted: 23 Sep 2020 06:58 AM PDT

    What’s the pick guys? 1/3 of my deck are 1 and 2 manas and I have only one deathrattle!

    Posted: 23 Sep 2020 05:31 AM PDT

    I was looking for some dire moles to complement my beast hunter deck. Oh well.

    Posted: 23 Sep 2020 07:34 AM PDT

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