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    Sunday, June 21, 2020

    Hearthstone My Shops Only Had Red Whelps Since Turn One.

    Hearthstone My Shops Only Had Red Whelps Since Turn One.


    My Shops Only Had Red Whelps Since Turn One.

    Posted: 21 Jun 2020 02:46 AM PDT

    SENSATION: Jaraxxus stole all the gold intended for players on the eve of the August expansion! THE HISTORY OF THE MIDSUMMER FESTIVAL.

    Posted: 21 Jun 2020 06:48 AM PDT

    Our boy ain't so bad

    Posted: 20 Jun 2020 06:34 PM PDT

    When will the Frozen Tooltip be updated to make sense for Battlegrounds?

    Posted: 21 Jun 2020 08:50 AM PDT

    Zach (from vS) whose tweet is on the front page, wrote an elaboration.

    Posted: 21 Jun 2020 03:25 AM PDT

    Is it me or does Aranna become weaker instead of stronger through her Demon Hunter training?

    Posted: 21 Jun 2020 08:51 AM PDT

    I am currently playing through the new adventure (I know I know, I'm late to the party) and I can't help but think that becoming a DH was actually a nerf for her.

    I mean sure, the latter bosses are harder in general, but still, going from various synergy decks that include cards from 2-3 classes to going to unoptimal DH decks seems like I lost more good cards than I gained. Not to mention that her new hero power is a definite downgrade from the insanely OP one she had at the start.

    Maybe It's also in part because the adventure was designed before all the DH nerfs and they didn't update the fights after that?

    submitted by /u/Bowbreaker
    [link] [comments]

    Current state of the standard meta

    Posted: 20 Jun 2020 06:12 PM PDT

    The Lich King 2020 - Budget decks with guide and replays

    Posted: 21 Jun 2020 06:51 AM PDT

    So I had some spare time this weekend, so I finally decided to go for the Lich King. I followed some decks from hearthpwn, but slightly modified, included some cards from the latest expansions. No legendaries involved (just one for paladin, I will explain later)

    ---------------------------------------------------

    Warlock

    AAEBAcn1AgTjBdwKhsQCybgDDcUD2wP+A/sGzgfQB/gHpwi3bJ/CAqfNArW5A7a5AwA=

    https://hsreplay.net/replay/63rxBHvqrSsPLsYaDA9htc

    Murlocs. 9th try. 5 restart on mulligan. 3 failures. Dead on turn 7. Trade carefully to keep key murlocs alive. An early molten giant is really helpful here.

    ---------------------------------------------------

    Warrior

    AAEBAaPLAwTSAvYHzM0C+7ADDRaQA5ED1AT8BI4F7gb/B4II+wyNDucRgq0CAA==
    https://hsreplay.net/replay/DLmshe6oDucyxtYhbhKxYP

    Grim Patron + Platebreaker. 2nd try, 1 failure. Dead on turn 10. Just enjoy playing with grim patrons and whirlwinds, easy.

    ---------------------------------------------------

    Hunter

    AAEBAR8C3Aq4rQIOjQGoArUDhwTtBpcIxQjbCYEK6asC6rsCn8ICjsMC080CAA==

    https://hsreplay.net/replay/GaRpFgxp4CWy6v5SeoX9KD

    Hyenas. 5th try. 3 restarts on mulligan, 1 failure. Dead on turn 7. Aim for Molten giant/hyena/alleycats on mulligans. After that, easy.

    ---------------------------------------------------

    Rogue

    AAEBAaIHCoqtAobEAqfNAuKJA7WYA5qpA5etA6ivA/6wA8m4AwrFA9sD/gPjBdAH+AenCKiYA6+nA7euAwA=
    https://hsreplay.net/replay/ECFRj6EHrE55hn52cQ68YM

    Murlocs. 2nd try, 1 failure. Dead on turn 7. I keep the dragon on mulligan for skyfin, so lucky I draw it after.

    ---------------------------------------------------

    Priest

    AAEBAZ/HAgaEF4qtAobEAs7MApetA/6wAwzFA9sD/gPjBfgHpwjXCrWYA6+nA8m4A5O6A+m6AwA=

    https://hsreplay.net/replay/yXc3k6pJzwhrU53ZtYFYM3

    Murlocs. 2nd try, 1 failure. Dead on turn 12. Mulligan the dragon again for skyfin.

    ---------------------------------------------------

    Druid

    AAEBAdfXAwAPhAG/AdgB/gGFA/4DiAXEBooHmgekB7S7Asu8Aui6A+y6AwA=

    https://hsreplay.net/replay/Ak7GcAH9t242saRwhPVr39

    Jade golems + ramp up. 13th try. 4 restarts. 8 failures. Dead on turn 11. Mulligan for ramp up spells. Easy fight, just need to be lucky with drops/board control. Play with Gadgetzan Auctioneer and jade idols. Important, if you get the jade idol soon, dont use it, dont fill your deck with useless jade idols at that point, wait for the auctioneer combo. The auctioneer rarely stay alive more than 1 turn, so keep that in mind when you play it

    ---------------------------------------------------

    Mage

    AAEBAf0EAA9NuwKVA78DqwS0BOYElgW8COu6AoS7Ar/BAsbBAp+bA/uwAwA=

    https://hsreplay.net/replay/MUZzTbRgzmc8zxwGdKfZfk

    Kabal lackey + Mana bind + Platebreaker. 50+ restarts on mulligan, got kabal lacket+mana bind on mulligan only 2 times, first time missed the win for 1 mana. Second time dead on turn 5. Super easy: copy his first spell, control deck with freezes/trades, and wait for platebreaker so you only need to deal 1 damage to win.

    ---------------------------------------------------

    Shaman

    AAEBAYHaAwT1BdAH9r0Cts0CDdsD/gP1BPAHkwmgtgLjuwKtvAKRwQKdwgKLzgKMlAO1mAMA

    https://hsreplay.net/replay/ekLex6MC94WzaZHz6TV7gb

    Murlocs. 13 tries. 1 restart, 12 failures. Dead on turn 10. Really complicated fight. I tried to keep alive underbelly angler, for an infinite source of non-1-1 minions. Some lucky drops and there you go, With bloodlust you can even get the win past turn 7

    ---------------------------------------------------

    Paladin

    AAEBAaToAgyKAfoBogKnBd0Kgg6NEN4U2a4CsK8CtJsDysEDCf8C3AP0Bc8G4gb2B/gH+wzH0wIA
    https://hsreplay.net/replay/HGZQWYcU7diV4jDQyYs3TY

    Kel'thuzad explot. I tried over 50 times the young dragonhawk windfury deck, failing miserably. Another 50 tries with random murloc decks, no luck. In this fight the lich king trades everything, so after 4-5 hours of desperation I just crafted Kel'thuzad. Got the win at the 2nd try. The trick is to get alive to turn 7, clear all his minions except 1 with Enter the coliseum, play Kel'thuzad with 2 taunt minions, and thats it. He will never get past it. Then play Scaled nightmare for a possible OTK. It was my last card of the deck, so I almost died of fatigue.

    ---------------------------------------------------

    And thats it. New hero portrait!

    submitted by /u/rotam360
    [link] [comments]

    Popular rant, but this 'Attack First' rng is absolutely the worst thing to happen to battlegrounds

    Posted: 21 Jun 2020 12:22 PM PDT

    With pirates and the cannon that procs off any minion and is tier 2 for whatever reason whoever attacks first can decide the whole game easily.

    Yes I know battlegrounds has wild rng inherent, but it just feels so fucking bad to take some 20+ dmg on a match I had a 70% win chance for the sole reason of the other guy getting to hit first and sniping my shit or buffing his own board past break points.

    It is so fucking terrible.

    /rant over.

    submitted by /u/zarkovis1
    [link] [comments]

    “Should I craft <x>”, or “Is it safe to dust <y>?” A consideration on resource management

    Posted: 21 Jun 2020 11:18 AM PDT

    Table of contents:

    Introduction

    • Understanding your Goals
      • New players
    • Weighting your crafting decisions
      • Safest time to craft
    • Conclusions

    Extra Tips:

    • Gathering your resources

    Introduction:

    Hi, I go by BitByBit playing on NA and I'm a f2p player that started in the middle of Boomsdays (June 2018). I'm a regular standard legend player and usually sit around rank 700 to 500. I'd like to address the question that I hear quite often, "Should I craft <x>", or "Is it safe to dust <y>?" especially from new players. The answer to these types of questions leads to more questions; "What are your resources like?", "Are you aiming to hit legend", "Do you want to just win games?", "Do you want to just have fun decks?", "How large of a collection do you want?", etc. However at the core, the 2 main questions you should ask yourself is "What is your goal in the game?" and "What is your resource management strategy to support this?" Once these 2 questions get answered you can probably answer any questions regarding your crafting.

    To give some perspective, my goal is to be competitive and to have as diverse of a collection as possible while remaining f2p. I'm currently sitting on 20k dust and 20k+ more dust in card duplicates. With 3 to 4 competitive decks. This process took me at least 2 expansions and I usually let my pack opening move me towards the decks that I play.

    My resource management strategy:

    • Only dust when a card is nerfed, or HoF.
      • Crafted HoF cards if I'm missing them so that I can bank the dust for later.
    • Start saving gold after the first week of a new expansion (usually end with at least 8k gold for the next expansion)
    • Gold is only used on packs at the start of the expansion or on Arena
    • Complete dailies.
    • Keep duplicated cards until there is a nerf, or if I really need the dust.
    • Craft cards if I'm 1 or 2 cards away from a deck or if I just really want a certain deck

    Understanding your goal:

    Every hearthstone player(f2p, p2w, casual, competitive, etc) is moving towards at least one of the 2 goals; to have a diverse collection, or to have a few competitive/playable decks. The more resources(arena/ using money, etc) that you gain the more likely you to move towards to achieving both goals.

    New players:

    Unless you intend to spend quite a lot of money, you will have a difficult time trying to achieve both goals.

    1. To have a diverse collection:
      1. Having a diverse collection means trying to keep your options as open as possible for the future. You will lean your card crafts towards decks where you own at least 80% of the cards, or the budget version of a competitive deck. You rarely dust your cards to try to capitalize on cards being nerfed. You may not have any reasonable decks in the start, but your collection will be large enough within several months(until the next expansion) that you will have your pick of your choice of a meta deck or getting 80% there. Since you still have most of your cards, you're able to construct your own homebrew decks and try some deck building of your own. Winning and gaining ranks quickly is not your priority.
    2. To have competitive/playable decks:
      1. Having competitive decks means that you may be dusting large parts of your collection to try to get that one or two best deck. You accept that the commitment to this approach might be easily affected by nerfs and, on average, the deck/card may only be relevant until the next expansion. Your cards selection may be limited, but you will be able to play at least 1 of the best decks each expansion. Winning and gaining ranks is the focus.

    With that said, there is a way to achieve both of these goals at the same time, kind of. You can do it with the 3 hero rule. The whole idea is that you dust all your class cards except for the cards of 3 classes. You should quickly get to the point where you are able to have all cards of those particular classes. The only issue is that there is no telling if those 3 classes you pick will be given good enough support by blizzard. Some people have gotten around this by managing 3 accounts (NA/EU/ASIA) where each server would manage 3 different classes, but you can imagine the time commitment required for that.

    Regardless of which goal you have chosen to start with you will be able to achieve both goals even as f2p. All it comes down to is time and resource management. You will be able to achieve this goal quicker by starting with the "diverse collection" goal, but it would take at least 3 to 6 months before you start to see the diversity in your deck selection.

    Once you have gathered enough resources, it is recommended that you try to stick to 3 to 4 competitive decks each expansion to ensure that you have enough for the future rotations.

    Weighing your crafting decisions:

    So let's talk about those most asked questions, "Should I craft x" and "Is it safe to dust y". Now that you've decided which goal, you'll be answering the real questions; "Am I willing to risk crafting this card/deck knowing it might just stay relevant until the next expansion, or that the card may be nerfed" and "Am I willing to dust this card knowing it might become relevant in a future meta."

    If your goal is to have competitive decks, the answer is "yes". You will be trying to spend your resources to ensure that you stay updated with the meta shifts. If your goal is to have a more diverse collection then the answer is more subjective. You weigh out the choices of using your resources. With the diverse collection approach, I'd recommend holding off on any crafts and consider the "safest time to craft" section.

    Safest time to craft:

    When it comes to crafting, the safest time to consider crafting/dusting a card for the current meta is usually within the last 2 months of an expansion. By this time the meta should have or gotten close to being settled, nerfs should have happened, so you would be crafting an established deck. With that same line of thinking, the closer you are to the start of an expansion, the riskier it is to dust/ craft because of possible nerfs and the shifting meta.The second safest time to craft is 1 to 2 weeks after a meta shift(new expansion, post nerf) to ensure that the meta stablizies.

    No matter who anyone is, or what they say, no one and I mean NO ONE knows how relevant a card will become or remain within the current and future metas. People can have good guesses, but if you're unsure of a craft make sure to weigh the risk that at most the card is relevant for the duration of 1 expansion. We'd like to think that Blizzard will continue to support their expansion archetypes, but there are many examples of Blizzard not doing that. Be warned of streamers as well, they have the experience/knowledge to play a good and bad deck well. So, if you're considering a deck option do some research by asking around and looking into data sources; hsreplay, vicious syndicate, etc. I have encountered several people that had crafting regrets after being baited by a deck they saw.

    Final Thoughts:

    The motivation behind this post is to inform other players behind the weight of their crafts and consider what their goals are in the game. This isn't meant to be a complete thought, but to help players find direction to maintain longevity with the game. I've seen many streamers and players get asked questions related to crafting and it is quite hard to answer without understanding your situation. My hope is that when people understand their goals and resource management plan, they will have more confidence in deciding their crafts and building their collection. Good luck on the ladder and your resource management. I hope to see you on the ladder.

    _______________________________________________________________________________________________

    Extra Tips:

    Gathering your resources :

    This part is important, but does not fit into the "what is your goals/ resource management".

    For new players:

    There are several ways to gather resources, the most basic of them are the brawls and daily quests. However, I would suggest that new players try to maximize gaining the free resources in the game.

    • Complete the hidden quests
    • Complete the the free solo adventures that give you resources such as the prelude for frozen for the free death knight.
    • Get the guaranteed legendary within the first 10 packs from each expansion.
      • Approach: start with an expansion then buy/open one pack at a time until you hit a legendary(you will hit it within 10 packs). When you hit the legendary, move onto the next expansion and repeat the process. (You can do the same with wild cards as they are good value for dust or if you ever decide to play wild).
    • Understand the free decks that new/ returning players get from hearthstone. I would defer to several posts with people's recommendation on what deck to select. My personal opinion will be in the comment below.

    For experienced players:

    • Avoiding dusting any extra cards unless there is something you want to craft. The value of cards can change due to nerfs/Hall of Fames.
    • Pick up a bit of arena to try to aim for infinite in order to gain more resources.
    • Save your gold for the next expansion as the value of the packs decreases over the more that you obtain.Hearthstone mathematics did a good guide on this.
    submitted by /u/forgiveangel
    [link] [comments]

    Gotta hand it to ‘em

    Posted: 21 Jun 2020 04:53 AM PDT

    But MarkMcKz always seemed like such a nice guy to me ��‍♂️

    Posted: 21 Jun 2020 02:31 PM PDT

    My ARENA opponent had Siamat and DQA in their deck. Send help.

    Posted: 21 Jun 2020 03:13 PM PDT

    I guess he takes all kinds of value

    Posted: 21 Jun 2020 03:37 AM PDT

    Devolve Luck

    Posted: 21 Jun 2020 05:07 AM PDT

    Any tips for a newcomer?

    Posted: 21 Jun 2020 02:31 PM PDT

    I feel I'm consistently underperforming, I'm a big fan of Magic, and I'm decently good at it, hell, I was even good at Elder Scrolls Legends, and while Hearthstone is a completely different game, It's similar, but I feel like I'm not getting it, any tips and tricks for a control type player?

    submitted by /u/EndGamer45
    [link] [comments]

    I’ve peaked.

    Posted: 21 Jun 2020 02:58 PM PDT

    The Lurker Below‘s Battlecry can turn back!

    Posted: 21 Jun 2020 01:27 AM PDT

    Box Heals Out of Lethal But They Still Die Somehow?

    Posted: 21 Jun 2020 01:52 AM PDT

    Out of all of Reno’s voice lines, this one is definitely my favorite.

    Posted: 20 Jun 2020 09:53 PM PDT

    This is a crazy new mode

    Posted: 21 Jun 2020 09:03 AM PDT

    The demon hunter class!!!

    Posted: 21 Jun 2020 04:06 AM PDT

    I am so exited!!! I haven't played Hearthstone for that of a long time but this week i unlocked the demon hunter class by beating Cencarius (: I am so happy! Which class do you usually play? I usually play Priest or the Demon hunter one.

    submitted by /u/antonseagle
    [link] [comments]

    That was one hectic game

    Posted: 21 Jun 2020 04:26 AM PDT

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