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    Monday, May 11, 2020

    Hearthstone Current Rogue Games

    Hearthstone Current Rogue Games


    Current Rogue Games

    Posted: 11 May 2020 03:10 AM PDT

    Hearthstone Updates – May 12 – Patch 17.2 — Hearthstone

    Posted: 11 May 2020 10:01 AM PDT

    Haven't played the game for a while, but having watched videos and the forums, I think I understand the Rogue decks.

    Posted: 11 May 2020 10:35 AM PDT

    The finally completed (somewhat outdated) ~2000 handmade IRL Hearthstone card collection

    Posted: 11 May 2020 03:13 PM PDT

    I am just slowly watching my life pass me by

    Posted: 11 May 2020 07:58 AM PDT

    When all looked lost, this guy gave me the spell damage I needed to kill him

    Posted: 10 May 2020 11:59 PM PDT

    My favourite card saving me from my least favourite card

    Posted: 11 May 2020 01:12 AM PDT

    Celestalon, Iksir, Hearthstone Standard Format team... You were so talkative a month ago and shared your intention to be way more communicative with the community. What happened? Can we have any news?

    Posted: 11 May 2020 11:33 AM PDT

    I, for one, was looking forward to the announced patch that included BG content to put some bandaids on the situation that is contemporary Standard. But alas, nothing new. Anything on Paladin and Shaman, the jokes of the format, the insane levels of volatility in the RNG some decks play with, or even worse, the decks that rely entirely on "Created By LUL" to win games at all, or the notion that mana is merely a social construct, not a rule to abide by?

    Or are we just going to ignore the problem and have this year be a repeat of 2 years ago, when we had a completely busted set in Standard that made every set after that a big disappointment?

    Shuffling deckslots is nice though, it's convenient if I can hide my Shaman and Paladin lists at the 2nd page so I don't have to be embarassed when somebody walks in on me!

    submitted by /u/ZephrysTheGrate
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    A worthy casino mage mirror — Rdu vs. Casie (Match 3, GM Week 4 Day 3)

    Posted: 11 May 2020 06:34 AM PDT

    I wonder what is wrong with the meta

    Posted: 10 May 2020 08:39 PM PDT

    Okay this really wasn’t fair

    Posted: 11 May 2020 06:29 AM PDT

    “We want priest to be the value control deck”

    Posted: 11 May 2020 01:41 PM PDT

    My friends complained about Hanar so as a Rogue player (since forever, back in beta) I've made them this meme.

    Posted: 11 May 2020 12:34 PM PDT

    Weird interaction with bamboozle, taking damage from a minion with no stats

    Posted: 11 May 2020 09:04 AM PDT

    Shouldn’t some of the old brawls get updated now?

    Posted: 11 May 2020 08:26 AM PDT

    After playing this week's "random decks" brawl I realized that we got a blatant case of false a advertising in our hands.

    Yes the decks are random but a lot of expansions aren't even added in the pool.

    These brawls wouldn't be half bad if we actually got random decks with all the cards available. After playing 15 or so matches , the amount of times I saw millhouse , cho and pagle in both players decks is stupid.

    submitted by /u/Rhaps0dy
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    The dream

    Posted: 11 May 2020 04:47 AM PDT

    Tried to get Yogg lethal guess it worked...

    Posted: 10 May 2020 09:45 PM PDT

    Absolutely disgusting turn 3 win

    Posted: 11 May 2020 03:48 AM PDT

    The Three Muska-Memes: Golden Edition

    Posted: 11 May 2020 08:56 AM PDT

    Finally convinced to take a break from Hearthstone

    Posted: 11 May 2020 10:43 AM PDT

    I've been playing Hearthstone since late beta and I usually buy about two or three bundles of cards a year. I am fairly casual and like to try and homebrew fun and weird decks and generally prefer longer games that allow you to play bigger and crazier cards. I also enjoy randomness in my games, because they add excitement and strangeness to what otherwise would be a very predictable match. So, in short, I'm everything this subreddit hates! Because, reading these boards, you would think that if you aren't a skilled pilot taking your netdeck to legend as efficiently as possible with the lowest dust cost possible you are a loser that deserves to never have fun with the game. I like to think there are other players like me who aren't as vocal so – for whatever its worth – wanted to vent a little.

    Hearthstone has just been trending in a direction that I don't find enjoyable for some time. Games have generally gotten shorter by design. Beside outright OTK combos, the developers have thrown in a lot of "finisher" cards that guarantee match ups can't realistically last beyond a certain point. Developers have said they don't like games going to fatigue and seem to be catering to the crowd that would rather lose quickly and start a new game than win a longer battle. The way ladder is setup I can understand his mentality even when I still don't prefer to play this way.

    In the early days of the game, you could absolutely wait for your opponent to overextend and then clear their board. Board wipes were impactful and you needed to plan around them. But now, card and minion generation are both so strong that your opponent is almost never overextended. It's a relentless onslaught and so board clears, taunt and heals have become heavily devalued as they might buy you a single turn at best, but are no longer going to really position you to win a match.

    The game has also shied away heavily from true hard counters. For example, Skulking Geist existed just to punish Jade Idol druid. It was an inefficient card in all other respects, but if you really wanted to be protected from Jade Idol you had that option. I always thought that was a fun tradeoff, but the game has shied away from cards that would directly counter a specific strategy or deck. Similarly, with the exception of some (fun, but incredibly random) cards like Dirty Rat the developers have also never wanted to include anything that could break a combo. In fact, the developers removed the efficacy of Sacrificial Pact on the premise that players shouldn't have to worry about the existence of a hard counter to their strategy. The only counter-example I can think of is the Demon Hunter legendary that lets you ignore taunt which I think is actually a step in the wrong direction.

    For quite some time, the only meaningful way to counter your opponent's strategy has been to kill them first. You either need an aggro deck, or you need to pull your unblockable game-winning move before they do. The introduction of the Demon Hunter is the latest example of this design philosophy. There is no way to weather the storm and then slowly gain ground on them. You are either going to knock them out very quickly, or else inevitably lose to endless efficient minions or impossible to deal-with mid-late game cards. I think most people agree that the Demon Hunter is problematic, but I think the true issue is the design philosophy that spawned it.

    I just wanted to voice that I would appreciate a slower and more interactive game. I would love if there were real risks to running certain cards, because they were specifically vulnerable to some hard counters. And perhaps most importantly, I think aggro shouldn't always be the only solution to dealing with powerful late game cards and strategies. I think Hearthstone has leaned far too heavily on aggro, and has intentionally whittled away the usefulness of taunts and heals to keep aggro very competitive, because the developers are unwilling to find other means to find balanced late-game play.

    Anyway, just wanted to vent and was hoping I'm not completely alone in being frustrated. Thanks for reading!

    TL;DR: I miss 2014!

    submitted by /u/FuriousPug
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    The game is trying to corrupt me

    Posted: 11 May 2020 10:36 AM PDT

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