• Breaking News

    Friday, April 17, 2020

    Hearthstone 17.0.2 Balance Patch

    Hearthstone 17.0.2 Balance Patch


    17.0.2 Balance Patch

    Posted: 17 Apr 2020 10:44 AM PDT

    In our recent Reddit AMA, we spoke on a few balance updates we intend to make soon. We're now ready to share the full details of these updates, which will be included in the 17.0.2 patch planned for early next week.

    Balance Updates*

    Neutral –

    Kael'Thas Sunstrider

    • Old: Cost 6 mana → New: Cost 7 mana.

    Bad Luck Albatross

    • Old: Cost 3 mana → New: Cost 4 mana.

    Frenzied Felwing

    • Old: 3 Attack / 3 Health → New: 3 Attack / 2 Health.

    Demon Hunter

    Altruis the Outcast

    • Old: Cost 3 mana, 3 Attack / 2 Health → New: Cost 4 mana. 4 Attack / 2 Health.

    Battlefiend

    • Old: 2 Attack / 2 Health → New: 1 Attack / 2 Health.

    Glaivebound Adept

    • Old: 7 Attack / 4 Health → New: 6 Attack / 4 Health.

    Warlock –

    Sacrificial Pact

    • Old: Destroy a Demon. Restore 5 Health to your hero. → New: Destroy a friendly Demon. Restore 5 Health to your hero.

    Bloodbloom

    • Old: Cost 2 mana → New: Cost 4 mana.

    Paladin

    Libram of Justice

    • Old: Cost 6 mana → New: Cost 5 mana.

    Mage –

    Open the Waygate

    • Old: Cast 6 spells that didn't start in your deck. Reward: Time Warp. → New: Cast 8 spells that didn't start in your deck. Reward: Time Warp.

    \The following cards will be eligible for a full dust refund for two weeks after the* 17.0.2 patch has been released:

    • Golden Altruis the Outcast
    • Golden Battlefiend
    • Golden/Normal Bad Luck Albatross
    • Golden/Normal Frenzied Felwing
    • Golden/Normal Open the Waygate
    • Golden/Normal Bloodbloom

    Battlegrounds

    Millhouse Manastorm

    • Old: Minions cost 2 Gold. Refresh costs 2 Gold. Start with 3 Gold. → New: Minions cost 2 Gold. Refresh costs 2 Gold. Tavern Tiers cost (1) more. Start with 3 Gold.

    Bug Fixes

    • The Lurker Below is now properly tagged as a Beast.
    • Fixed a tracking issue that prevented 500 wins with Demon Hunter from being achieved.
    • Fixed a bug where Zephrys the Great would not offer a lethal option if your hero had a large amount of Attack.
    • Zephrys the Great has been updated to accommodate the Sacrificial Pact and Glaivebound Adept changes.

    4/17 EDIT: Updated which cards are eligible for full dust refund.

    submitted by /u/cmdylux
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    With all those fancy new prime minions running around, let’s not forget the original prime gang from the good ol days.

    Posted: 17 Apr 2020 12:37 AM PDT

    Is it that time already?

    Posted: 17 Apr 2020 04:10 AM PDT

    And you thought Nozdormu turn skipping bugs were bad!

    Posted: 17 Apr 2020 05:55 AM PDT

    Sac Pac OP.

    Posted: 16 Apr 2020 11:19 PM PDT

    If you come at the king you best not miss!

    Posted: 17 Apr 2020 12:35 PM PDT

    DH had an easy lethal, but couldn't resist taunting and playing Skull of Gul'dan... and loses via bomb to the face.

    Posted: 17 Apr 2020 01:34 PM PDT

    Does anyone else thing that the Platinum border looks WAAAY too much like the Silver border? Its basically exactly the same

    Posted: 17 Apr 2020 08:05 AM PDT

    I know that most people probably don't care but I got legend for the very first time since I started playing exactly 5 years ago. I was only 12 y.o. at that time and thought that I would never be able to get to legend, but 5 years later, I finally did it and I am so happy!

    Posted: 17 Apr 2020 10:08 AM PDT

    Kael'Thas, Felwing, Albatross & Sac Pact NERFS - Dean Ayala

    Posted: 17 Apr 2020 05:34 AM PDT

    Proposed Altruis Nerf

    Posted: 16 Apr 2020 08:29 PM PDT

    So I heard Sac Pact is being nerfed to only target friendly demons?

    Posted: 17 Apr 2020 06:32 AM PDT

    On Paladin.

    Posted: 17 Apr 2020 12:56 PM PDT

    Since the Baku and Genn HOF, Paladin has been struggling. Only three decks have conquered a relevant place in the metagame.

    • OTK Paladin
    • Mech Paladin
    • Tadpole Pally

    What do these three have in common? They're not really Paladin Paladin. Two of them are hyper-aggressive reliant largely on neutrals and a snowball, and the other one is playing glorified solitaire. They're fun decks in their own right, don't get me wrong, but they're not really decks that represent the defenders of the Light.

    Paragons of Justice

    This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead.

    Classes: Holy; Protection; Retribution

    Source: https://worldofwarcraft.com/en-us/game/classes/paladin

    Now, I am not sure how cowardly hiding until you find a tiger, a scrappy bunch of incestuous robots and an warband of fishtoads fits into that beautiful description, but that's where we are today...

    The Libram Package and Pure Paladin archetypes SCREAM potential. They're fun, stable, calculated gameplans that, like one would expect from Paladin, play a controlled and defensive game where you grind out value. I can't be the only one who was excited for the Librams that could provide some... normalcy to a very swingy meta. A beacon of fairness. But alas. Here we are. Libram Paladin and Pure Paladin are severe underperformers, scoring winrates between 35-45% and having an abysmal playrate. It is without question the most irrelevant class in the game.

    The issues aren't even that complicated. Paladin can't draw, Paladin can't add cards to their hand. Paladin basically has no on-curve plays on turns one, two and three, Paladin's heropower lost relevancy, cards are generally low-initiative and all their removal is combo-based. The class has no clear and well-supported identity (the current "identities" in the Paladin class are Secrets + Healing + Buffs + Librams + Dragons + Murlocs + Pure + Reborn, about 4-5 cards of each). You play the game from behind most of the time, but your come-back tools are expensive and your value-generation non-existant.

    You have nothing to play for.

    I seriously find a 1 mana buff to a spell that's a more expensive but synergistically better (hah, synergy without draw haha) Equality that is already an overpriced spell... I just find it laughable. Did anybody really look at Paladin going for the 4th consecutive cycle without midrange/control deck (PALADIN!!) and think to themselves... "What this class REALLY needs is Libram of Justice to cost one less"?

    And I also want to emphasize that we've been dreaming for a while. The Paladin of old has been absent for a long time. For me, personally, I've ran out of patience. This is no critique of the current state of Paladin, it's a critique of over a year of no Paladin. I see clunky archetype after clunky archetype, all of them poorly supported and barely touching Paladin's identity in the first place. Paladin hasn't been Paladin for well over a year. Librams made me so hopeful, hey checked all the boxes! They sucked a little at first, but patches were coming, we were told... We got teased - and the long awaited patch has a mediocre little buff that misses the point so incredibly hard it almost developed another unplayable new Paladin archetype by its own.

    I'm just pissed. Disappointed and pissed.

    submitted by /u/ZephrysTheGrate
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    Kael'Thas Nerf Confirmed by Dean Ayala!

    Posted: 17 Apr 2020 03:31 AM PDT

    What is your most favorite card of all time?

    Posted: 17 Apr 2020 02:54 AM PDT

    Turn 5 btw

    Posted: 17 Apr 2020 09:54 AM PDT

    Anyone else excited to see /u/1RiceBowl1 craft a Golden Gruul for his Libram Prediction?

    Posted: 17 Apr 2020 08:52 AM PDT

    Just in case anybody forgot the thread:

    https://www.reddit.com/r/hearthstone/comments/ftu89b/prediction_pure_paladin_will_be_tier_1_if_im/

    We are 14 days out, so I think he has to craft one after the next VS report. Even with Libram of Justice getting buffed, I am gonna go out on a limb and say that Pure Paladin aint going to be tier one. If it ends up being tier 1 from that buff I will craft 2 golden Librams of Wisdom!

    Edit: Title is wrong. It is Pure Prediction not Libram Prediction. I was thinking about the upcoming Libram Buff.

    submitted by /u/HCN_Mist
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    #stayathome mrglglglgl part 2

    Posted: 17 Apr 2020 06:55 AM PDT

    New Class: Monk | Because DH came out with a strong aggro theme, I made a class centred around on-curve tempo, play order, and efficiency on mana spending.

    Posted: 16 Apr 2020 08:26 PM PDT

    Since we now have 10 playable classes, it'd be cool if we got a "Dual Class" Expansion Next Year

    Posted: 16 Apr 2020 04:15 PM PDT

    I started thinking the other day about good ol' Mean Streets of Gadgetzan and the concept of Tri-class cards in general. Since we've gone from 9 to 10 classes, it's not very likely that we're ever going to see new Tri-class cards added to the game, but I don't think it's that much of a stretch to assume that at SOME POINT in hearthstones future, we might end up seeing new Dual-Class cards instead.

    Here's just some stray thoughts I came up with regarding this idea:

    Pairing Speculation:

    • Paladin + Priest : Healing and buffs
    • Warlock + Demon Hunter : Demons and Sacrificing your own Minions
    • Druid + Hunter : Beasts and Spells that Summon Minions (flora & fauna)
    • Mage + Shaman : Elementals and Freeze(!?!)
    • Rogue + Warrior : Pirates and Weapons

    The Class Card Breakdown:

    • Rather than just a couple cards for each "faction" like they did with mean streets, it'd be cool to almost see the classes cards "split in half" for this set only, with it almost purposefully shooting for a "there are only 5 classes" feel when the set launches.
    • IE, we currently get 2 Legendaries, 2 Epics, 3 Rares, and 3 Commons per class (10 cards each for 100 cards total)
    • Instead, for just this Expac, each class will get 1 Legendary, 1 Epic, 2 Rares, and 2 Commons, but each of the 5 pairings would also get 2 Legendaries, 2 Epics, 2 Rares and 2 Commons. (Still 100 Cards, but broken up differently)
    • The Paired Cards might behave differently based on your base class or might serve different functions to each of the two classes in a given pair (like if the Paired Paladin-Priest cards are all Buff centric, maybe paladin gets cards that summon silver hands when you buff while priest gets cards that heal you when you buff... or maybe vice versa???)

    Specific Card Concepts:

    • Real easy one would be two neutral battlecry minions, one with "Discover a Minion from your Paired Class" and the other with "Discover a Spell from your Paired Class".
    • Probably the hardest to implement balance wise, but maybe a Legendary with something like "Your Deck may contain up to 5 cards from your Paired Class", then maybe a downside to limit that just being insanely broken. The legendary would probably be a 5 mana 5/5 and the best "downside" I can think of would just be "Those Paired Class Cards cost (1) more".
    • A real neat concept: A new "Finley" with "Battlecry: Combine your Hero Power with your Paired Classes Hero Power". Would work exactly as you'd think it would. Rogue + Warrior is 2 mana Gain 2 armor and equip a 1/2 dagger. Mage + Shaman is Deal 1 then summon a random totem. Only real concerning one is Hunter + Druid just cause that'd be INCREDIBLY aggro (suddenly 3 damage + 1 armor a turn lol), but the others sort of balance themselves nicely, especially if this is like a 5+ mana minion like Justicar Trueheart.

    And these are just a couple idea's I came up with while writing this lol. I'd love to see what other people think and what idea's they might have either for a "dual class" set as a whole or maybe going into the specifics of what each "Paired Faction" would look like.

    submitted by /u/SkyferTheSlyDragon
    [link] [comments]

    Biggest golden radish I’ve ever seen

    Posted: 16 Apr 2020 09:56 PM PDT

    Bamboozle win

    Posted: 16 Apr 2020 11:58 PM PDT

    How Jambre(high legend player), builds decks.

    Posted: 17 Apr 2020 05:29 AM PDT

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