Hearthstone Newbie Tuesdays Weekly Discussion |
- Newbie Tuesdays Weekly Discussion
- New Card: Savory Deviate Delight
- average standard player
- Change my mind
- Well met !!!
- New Card: Fangbound Druid
- Juicy
- Blizzarrrrrrrdd!
- The Token Art for Deviate Dreadfang!
- This is where procrastination gets you, folks.
- New Wailing Cavern cards spoiled: one of these is not like the others!
- Le secret
- Ragnaros Perfection
- How I solved the Hearthstone Rogue Mystery Achievement Puzzle by myself
- [Photoshop] Verdan the Everliving from Wailing Caverns!
- Neither of us had lost a single round until the end!
- New Card (Official Translation): Deviate Dreadfang
- how is it even possible
- Where is the rest of the cards?
- Blizzard missed the chance on this card
- Did we wait 3 days for 2 cards to be revealed?
- The best Druid skin in the world
- Having this combo pulled on me was the highlight of my gameplay today!
- Dr. 6, Dr. 7 and Dr. 8.
- Even mage is so much fun!!
Newbie Tuesdays Weekly Discussion Posted: 31 May 2021 09:01 PM PDT Hello members of the /r/hearthstone community, This is part of a series of weekly threads aimed at both new and old players from the community. It is designed so that everybody may ask any and all questions regarding the game's mechanics, decks, strategies and more. Please keep it clean and try to add more than just a one or two word response. As the goal of this post is to increase the community's knowledge, the thought process matters as much as the answer! There is also a PullsDay Thursday weekly post, for those who want to share their pulled packs. [Sticky Threads and Guides - Great resources for new players!](https://www.reddit.com/r/hearthstone/wiki/resources#wiki_sticky_threads) Note: I am a bot. Questions or feedback regarding this thread? [Message the moderators.](http://www.reddit.com/message/compose?to=%2Fr%2Fhearthstone) [link] [comments] | ||
New Card: Savory Deviate Delight Posted: 01 Jun 2021 10:00 AM PDT
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Posted: 01 Jun 2021 12:43 PM PDT
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Posted: 01 Jun 2021 03:18 AM PDT
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Posted: 01 Jun 2021 05:41 AM PDT
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Posted: 01 Jun 2021 10:02 AM PDT
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Posted: 01 Jun 2021 04:20 AM PDT
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Posted: 01 Jun 2021 01:02 PM PDT
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The Token Art for Deviate Dreadfang! Posted: 01 Jun 2021 10:12 AM PDT
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This is where procrastination gets you, folks. Posted: 01 Jun 2021 06:39 AM PDT
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New Wailing Cavern cards spoiled: one of these is not like the others! Posted: 01 Jun 2021 10:05 AM PDT
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Posted: 31 May 2021 10:27 PM PDT
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Posted: 01 Jun 2021 01:58 PM PDT
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How I solved the Hearthstone Rogue Mystery Achievement Puzzle by myself Posted: 01 Jun 2021 12:22 PM PDT This is how to I solved the rogue mystery achievement puzzle by myself. Multiple platforms claim that their solution was found by brute forcing it, however the solution can be guessed somewhat fairly by applying logic which is why I am sharing my thought process here. Be aware that this contains major spoilers, so if you want to solve it by yourself aswell, good luck and back out now! Playing with the puzzle, I figured out some simple rules first:
It seemed to be a good idea to figure out how the attack values are assigned in more detail:
But how do they change exactly? I took some time to realize that they do not depend on the attack or health values prior to the attack, nor on the attack values or health values of the keys, nor on which key you are actually using, but rather only on which enemy minion you are attacking:
Meaning that attacking the first enemy minion always changes the attack points of the first enemy minion by 1, raising the attack points of the second enemy minion by 2, and so on. Attacking the second enemy minion always reduces the attack points of the first enemy minion by to, raising the attack points of the second enemy minion by 1 and soon. Since the attack values are in the range of [0;9], numbers wrap around. Mathematically this can be described as using modulo (%) 10 (or only looking at the last digit of the number). This works well for addition but fails for substraction, which is why you end up formulating -1 as +9, -2 as +8 and -3 as +7. You end up with a table describing the systems behavior in regards to attack values depending on where you attack, all in vector notation: Start: ( 5 1 0 2 0 5 2 ) Attacking the 1st enemy minion: ( 1 2 1 8 2 0 7 ) Attacking the 2nd enemy minion: ( 8 1 8 8 3 8 8 ) Attacking the 3rd enemy minion: ( 0 8 1 1 2 8 8 ) Attacking the 4th enemy minion: ( 0 0 1 1 8 3 7 ) Attacking the 5th enemy minion: ( 7 0 9 2 1 8 3 ) Attacking the 6th enemy minion: ( 2 3 2 7 0 1 1 ) Attacking the 7th enemy minion: ( 8 8 9 7 0 3 1 ) Now that the system is fully described, it is time to search for the goal. Since all boxes show a 0, my approach was to figure out how to get the solution vector ( 0 0 0 0 0 0 0 ). For this, you figure out that
So I wrote some code to give me the output for the first 10000 key vectors (from ( 0 0 0 0 0 0 0 ) to ( 0 0 1 0 0 0 0 ) ) looking for some patterns. It turns out that
In fact, by only analysing the first 10000 keys, every single solution that you want to obtain has exactly 2 possible keys. Here is how to retrieve them, given any key:
This is somewhat similar to the attack changing operations, so I notate this one down as one
You can "add" this vector an arbitrary number of times to get another key which results in the same output. This is a huge discovery, meaning that it takes only half the computation time to solve for every output: Instead of looking for the corresponding output for every single key, you can now only compute all the corresponding keys for outputs which have a number smaller than 5 at their last position (or similarily at their 4th position instead). But are there any other zero-change vektors? In fact, there is one more which I found through computation. How to computate this? You look at the values given above and search for a vector ( a b c d e f g ) where: ( 1 2 1 8 2 0 7 ) * a ( 8 1 8 8 3 8 8 ) * b ( 0 8 1 1 2 8 8 ) * c ( 0 0 1 1 8 3 7 ) * d = ( 0 0 0 0 0 0 0 ) ( 7 0 9 2 1 8 3 ) * e ( 2 3 2 7 0 1 1 ) * f ( 8 8 9 7 0 3 1 ) * g which are the eigenvectors of the matrix A formed by the attack changing values if this were normal matrix vector multiplication. However, it is not since you need to apply the modulus 10 function in every operation. Our multiplication here works just like normal multiplication, but only looking at the last digit of the result. Working out the math behind this, it ultimitely leads to the second and only other eigenvector, which is
Keeping in mind that we can "multiply" (with the %10 operation) every eigenvector to get all zero-changing vectors, this leeds to these results, n being a natural number:
So for computating each possible outcome, one must enter only one million keys instead of the previously known 10 million. Also, this is a complete description for optimizing in case a solution is found. So knowing this I actually computed all possible outcomes by using excel and immediately recognized that my guess to obtain ( 0 0 0 0 0 0 0 ) was wrong since this number cannot be retrieved! The next best thing to guess turned out to be the solution:
So that's what I've done to solve it. [link] [comments] | ||
[Photoshop] Verdan the Everliving from Wailing Caverns! Posted: 01 Jun 2021 04:38 AM PDT
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Neither of us had lost a single round until the end! Posted: 01 Jun 2021 11:25 AM PDT
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New Card (Official Translation): Deviate Dreadfang Posted: 01 Jun 2021 10:02 AM PDT
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Posted: 01 Jun 2021 03:19 AM PDT
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Where is the rest of the cards? Posted: 01 Jun 2021 11:12 AM PDT I dont get why not keep revealing, there are still 27 cards to go and mini comes in less than 2 days, what the hell [link] [comments] | ||
Blizzard missed the chance on this card Posted: 31 May 2021 07:42 PM PDT
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Did we wait 3 days for 2 cards to be revealed? Posted: 01 Jun 2021 12:25 PM PDT Where the hell are the rest of the cards, are there any more cards getting revealed today or not?? [link] [comments] | ||
The best Druid skin in the world Posted: 01 Jun 2021 05:34 AM PDT
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Having this combo pulled on me was the highlight of my gameplay today! Posted: 01 Jun 2021 01:04 PM PDT
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Posted: 01 Jun 2021 12:05 AM PDT
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Posted: 01 Jun 2021 03:17 AM PDT
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