Hearthstone Newbie Tuesdays Weekly Discussion |
- Newbie Tuesdays Weekly Discussion
- If you hate res priest i hope that makes you happy
- Breath of dreams
- 200 IQ play from my opponent
- The most important dev answers from the recent AMA
- The buff paladin needs
- Druid hits the legendary triple from Exotic Mountseller.
- Upcoming nerfs for albatross, felwing, Quest Mage and DH Warlock
- Yhea. Seems fair
- Fallen Kripperino, we will never forget
- Oh boy I haven’t been on in a while
- What are the odds.
- I genuinely believe that buffs to Paladin and Warrior (and Shaman) would do more to "fix" a meta centered around Demon Hunter + Warlock than small nerfs to either class would.
- The Grizzled Wizard tech is finally viable!
- Starving buzzard balance suggestion
- Even in death, Gul'dan held influence over Illidan and his children's card games
- 2017 HCT World Championship - Wild Growth or Hero Power?
- Shaman is super fun this expension
- If you guys are tired of Res Priest, imagine playing agains Res Druid
- Need Help beating Demon Hunter, Well Firebat Has you covered
- Ashes of Outland | Budget Decks
- All gold legendary demons!
- So... These cards will be a target for the upcoming nerfs as well as 1-2 Demon Hunter Cards we don't know about yet (we are 100% sure about the 2 wild cards, but not entirely sure about there other ones so be aware).
- Spot the third-wheel
- This community has become really toxic and some people here really need to chill
Newbie Tuesdays Weekly Discussion Posted: 13 Apr 2020 05:08 PM PDT Hello members of the /r/hearthstone community, This is part of a series of weekly threads aimed at both new and old players from the community. It is designed so that everybody may ask any and all questions regarding the game's mechanics, decks, strategies and more. Please keep it clean and try to add more than just a one or two word response. As the goal of this post is to increase the community's knowledge, the thought process matters as much as the answer! There is also a Theorycrafting Thursday weekly post, for those who wish to discuss some of the more intricate aspects of the game. Sticky Threads and Guides - Great resources for new players! Note: I am a bot. Questions or feedback regarding this thread? Message the moderators. [link] [comments] | ||
If you hate res priest i hope that makes you happy Posted: 14 Apr 2020 05:31 AM PDT
| ||
Posted: 14 Apr 2020 07:16 AM PDT
| ||
Posted: 14 Apr 2020 05:09 AM PDT
| ||
The most important dev answers from the recent AMA Posted: 14 Apr 2020 01:29 PM PDT On upgrading cards to golden versions:
On more deck slots & rearranging them:
On upcoming balance changes:
On collections/squelch/quests:
On new game mode/achievements:
On guild/clan system:
On making temporary cards (like from Evocation) brighter/more visible:
On nerfing Rez Priest:
On tanking MMR when playing meme decks at rank floors:
On buffing cards:
On events to shake up the meta:
On a teaser for upcoming archetypes:
I think that's all for now. [link] [comments] | ||
Posted: 13 Apr 2020 09:05 PM PDT
| ||
Druid hits the legendary triple from Exotic Mountseller. Posted: 14 Apr 2020 08:35 AM PDT
| ||
Upcoming nerfs for albatross, felwing, Quest Mage and DH Warlock Posted: 14 Apr 2020 12:19 PM PDT For other standard cards, we are looking at a number of cards including Sacrificial Pact, Bad Luck Albatross, Frenzied Felwing, and Kael'Thas. Some of these cards present some raw power that is just a little too high (Bad Luck Albatross, Frenzied Felwing), while a card like Kael'Thas can create some crazy swing turns but that's usually only fun for one player. Kael'Thas is a super interesting card though so we don't want to kill off his combo potential entirely. For Wild, we know there has been a lot of very strong reactions to Quest Mage and Darkest Hour Warlock. These decks play in a one-player fashion similar to other decks we've nerfed in the past. There's going to be crazy combos in Wild, but we don't think these two decks in particular are healthy. Expect to see changes to Open the Waygate and Bloodbloom. - Potential changes to sac pact means we can see more jaraxxus guys ^^ All answer here from Hearthstone Team AMA --- HS_Alec answered https://www.reddit.com/r/hearthstone/comments/g0okne/hearthstone_team_ama_april_14/fnel6p8/?context=3 [link] [comments] | ||
Posted: 14 Apr 2020 11:17 AM PDT
| ||
Fallen Kripperino, we will never forget Posted: 14 Apr 2020 11:27 AM PDT
| ||
Oh boy I haven’t been on in a while Posted: 14 Apr 2020 09:25 AM PDT
| ||
Posted: 14 Apr 2020 04:31 AM PDT
| ||
Posted: 14 Apr 2020 04:18 AM PDT Paladin, Warrior and Shaman are notoriously good classes in the mid-stages of the game. Warlock kinda skips over that stage with AOE's, Demon Hunter tempo's them out. If these three forgotten classes had more tools to have an impact on the meta, they could de-polarize it, forcing Demon Hunter to play a slower style (because heals and taunts) and Warlock to compete for the board earlier (because the weapon damage, buffs and larger creatures from PalWarSha are much more threatening). It feels like the "fair" classes got pushed out of the game, but helping them back into the meta could do wonders to the polarization we currently observe. Sadly, knowing Blizzard, it'll probably take another expansion or two, instead of a swift balance patch. Which is unfortunate, because I Feel like we are so, so close... [link] [comments] | ||
The Grizzled Wizard tech is finally viable! Posted: 14 Apr 2020 02:44 PM PDT
| ||
Starving buzzard balance suggestion Posted: 14 Apr 2020 07:28 AM PDT
| ||
Even in death, Gul'dan held influence over Illidan and his children's card games Posted: 14 Apr 2020 05:24 AM PDT
| ||
2017 HCT World Championship - Wild Growth or Hero Power? Posted: 14 Apr 2020 11:27 AM PDT Skip to 46:40. https://www.youtube.com/watch?v=gOIgkKQD_ow I watched this game last night and saw Fr0zen choose Wild Growth over hero power. Naturally, being a nerd with nothing better to do, I decided to calculate just how likely this move was to cost him the game. My calculations are as follows. Mulligan: Tom's chances of not having Leroy in his mulligan: 29/30 * 28/29 * 27/28 * 26/27 = 0.867 Tom's chances of having Leroy in his mulligan: 1 - 0.867 = 0.133 Tom replaces all four cards so the above probability is meaningless Tom's chances of not drawing Leroy as a replacement card (if Leroy was not in mulligan): 25/26 * 24/25 * 23/24 * 22/23 = 0.846 Tom's chances of not having Leroy in his starting hand: 0.846 Tom's chances of having Leroy in his starting hand: 0.154 (not likely but not impossible) Turn 1: Tom draws a card, the odds of it not being Leroy are 25/26 25/26 * 0.846 = 0.814 Tom now has a 0.186 chance of having Leroy (the highest it gets) Tom plays Swashburgler, one of his four starting cards Tom's updated chances of having Leroy in his starting hand are 3/4 * 0.154, or 0.115 (not sure about the math on this one but I don't know a better way to do it) Tom's updated chances of not having Leroy: 0.154 - 0.115 = 0.039, 0.814 + 0.039 = 0.852 (yes, I know that is 0.853, but if you use the full decimal rather than rounding to three places, it is 0.852) Tom's updated chances of having Leroy: 0.148 (similar to starting hand) Swashburgler pulls Patches out of the deck Turn 2: Tom draws a card, the odds of it not being Leroy are 23/24 (one less card bc Patches) 23/24 * 0.852 = 0.817 Tom now has a 0.183 chance of having Leroy Tom plays all the cards from his starting hand, leaving only the two cards he has drawn Leroy was not in Tom's starting hand, so the only chance Tom has it is if he drew it. The above probability is now meaningless. Tom's chances of not drawing Leroy on Turn 1 or 2: 25/26 * 23/24 = 0.921 Tom's chances of having Leroy: 1 - 0.921 = 0.079 (the lowest it gets) Turn 3: Tom draws a card, the odds of it not being Leroy are 22/23 22/23 * 0.921 = 0.881 Tom now has a 0.119 chance of having Leroy Tom plays no cards. He would have played Swashburgler, Fire Fly, Southsea Deckhand, Prince Keleseth, or Southsea Captain (7 cards). Tom's chances of not drawing Leroy on Turn 1, 2, or 3 are now 18/19 * 16/17 * 15/16, or 0.836 Tom's chances of having Leroy are 0.164 (about a one in six) Turn 4: Tom draws a card. He plays it and it is Swashburgler. Tom's chances of having Leroy remain at 0.164 (still about a one in six) Turn 5 (the future for fr0zen): Tom has a 14/15 to not draw Leroy Tom's chances of not having Leroy will be 0.836 * 14/15 or 0.780 Tom's chances of having Leroy will be 0.220 (highest yet and more than one in five) If given infinite time, Frozen can conclude that Tom has a ~22% chance of having Leroy and therefore lethal. Frozen had two 1/1 tokens and a 3/3 jade golem on board while Tom had nothing. The easiest question to ask here is whether Wild Growth increases Frozen's win probability by 22% more than using his hero power. Frozen's hand contains Aya and Jade Blossom. Having eight mana instead of seven next turn allows him the following options that otherwise wouldn't exist: Play Aya and hero power (a gain of one hero power at the cost of one hero power so meaningless) Topdeck other copy of Wild Growth (~4.5% chance) and play it and Aya. He has a ~4.5% chance to benefit. Topdeck Branching Paths (~9% chance), pick draw, and draw a 1-cost card to play with Jade Blossom or a 4-cost card. Options are Jade Idol (1 left), Spellstone, Mark of the Lotus (1 left), Branching Paths (1 left), Fandral, Oaken Summons, or Swipe (1 left), (~43% chance on one draw, ~68.5% chance on two draws). This is of course assuming he would draw rather than gain armor, my best guess is that he would armor once and draw once. He has a ~6% chance to benefit, but a more likely number is ~4% with one draw. Topdeck Nourish (~9% chance), choose draw (almost guaranteed), and play three 1-cost cards, or Innervate and a 4-cost card. There are four 1-cost cards in the deck, and the odds of drawing three of them are 0.3%. The chances of drawing Innervate or a 4-cost card on the first draw are ~28.5%, and the chances of drawing Innervate on the second or third draw are ~19.5%, so the chances of it working are ~5.5%. The chances of drawing Innervate on the first draw are ~9.5%, and the chances of drawing a 4-cost card on the second or third draw are ~52%, so the chances of it working are ~3%. The chances of missing the first draw are ~62%, then the chances of drawing Innervate are 10%, and the chances of drawing a 4-cost card are 30%. The chances of drawing Innervate, then a 4-cost card are ~3%, and the chances of drawing a 4-cost card and then Innervate are also ~3%, so the chances of it working are ~6%. He could also draw exactly two Innervates and the other Nourish (~0.085% chance), or exactly two Innervates and Branching Paths (~0.35% chance) and then use Branching Paths to draw a 1-cost card (~23.5% chance on one draw and ~42.5% chance on two draw). This is once again assuming that he chooses draw over armor. He has a ~7% chance to benefit. In total, he has a ~15.5% chance for the Wild Growth to matter on his next turn (Turn 5). After that, the extra mana crystal only matters if he topdecks Ultimate Infestation on Turn 6 or 7 and can play it one turn early, or is able to do more through Branching Path/Nourish sequences on Turn 6. Given these insignificant benefits, Wild Growth most likely does not increase his win probably by 22%. My conclusion: Even if he did not know that Tom had Leroy, Frozen still should have used his hero power instead of Wild Growth. A disclaimer: I am in no way criticizing Frozen, who clearly did not have enough time or information to do these calculations. In his position I would have done the same thing, as would most players. However, it is interesting to see the impact that using his hero power would have had. If Tom still goes Leroy, he needs one damage for lethal, meaning he probably still wins, but maybe Frozen could have found an out with Branching Paths, Oaken Summons, Jade Behemoth, Spreading Plague, or his Death Knight (~41% chance to get one of those). Also, I wrote this at 4:30 am so I probably made a bunch of mistakes. One of these is that I forgot to include the second copy of Violet Teacher in the list of 4-cost cards he could draw. Luckily I don't think it changes the numbers drastically. Hope you enjoyed and let me know what you think! TL;DR: Given infinite time to decide, Frozen should have used his hero power. [link] [comments] | ||
Shaman is super fun this expension Posted: 14 Apr 2020 10:17 AM PDT
| ||
If you guys are tired of Res Priest, imagine playing agains Res Druid Posted: 14 Apr 2020 11:10 AM PDT
| ||
Need Help beating Demon Hunter, Well Firebat Has you covered Posted: 14 Apr 2020 10:12 AM PDT
| ||
Ashes of Outland | Budget Decks Posted: 14 Apr 2020 07:02 AM PDT
| ||
Posted: 14 Apr 2020 05:38 AM PDT
| ||
Posted: 14 Apr 2020 01:24 PM PDT
| ||
Posted: 13 Apr 2020 05:01 PM PDT
| ||
This community has become really toxic and some people here really need to chill Posted: 14 Apr 2020 12:43 PM PDT I used to play HS since the release of Boomsday and I stopped around the time when SoU got released, partially because of that whole scandal and partially because the game just got really stale and boring.So... I was browsing the internet one day and I saw that Blizz introduced a tenth class into the game, and I thought that's interesting so I visited this sub for one more time to catch up to the new stuff and perhaps start playing again. First thing I saw, Res Priest hate post. I thought to myself, okay, I remember it being a really annoying deck and that people still have scars because of Big Priest. Next post, Demon Hunter, the new class! This is what I wanted to see. Oh look another hate post. I did some research and I saw that class has some really OP cards that need to be nerfed. And I found out some of them were nerfed. Okay. It's a fast Aggro deck, I realise why the deck might annoy some people. People request more nerfs. Great. But then I decided to search by new. gurl People are straight up attacking each other here, and having and having nuclear meltdowns over a video game I'm not excusing the balance team at all. This game never had really good balance. I remember Odd/Even decks being 80% of the meta, I remember during Rastakhan when Hunter had 5 meta decks. I remember Dr. Boom turning games into an infinite AFK. I remember Conjurer Mage making 32/32 stats on T5 (that deck was so fun to play though, i had some horrible f2p version), SN1P-SN4P... this list could go on forever. The best meta I remember was early Rise Of Shadows, and even them we had Tempo Rogue almost be Tier 0. The game, as much as I see, is not on a good state at all, and needs more fixing potentially But I feel like some people need to know this: If you aren't enjoying the game, if it doesn't bring you any sense of joy or entertainment, if the game occupies way too much of your mind/your time, if it makes you angry and salty all the time, if it affects your day to day life, if you're throwing way too much money into it, maybe you should stop playing. Maybe play another video game, start a new TV show, read a new book, write your own book, learn a new language, listen to some relaxing music, do art, workout, whatever... I'm aware that the gaming communities can become very toxic and hostile, but maybe we all need to calm down a little and make the experience better for everyone, both the new, old and returning players. I won't even start about the pandemic which is just making everyone even more anxious. You have the right to not be happy with the game. You have the right to complain. But don't be toxic to others. Don't attack each other. Don't throw substance-less rage fits over the game. TL;DR: Calm your tits. If the game is lowering the qualory of your life, stop playing [link] [comments] |
You are subscribed to email updates from Hearthstone. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment