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    Friday, January 10, 2020

    Hearthstone This flavor text aged like wine

    Hearthstone This flavor text aged like wine


    This flavor text aged like wine

    Posted: 10 Jan 2020 02:56 AM PST

    Can’t wait to play Galakronds Awakening!

    Posted: 10 Jan 2020 01:46 PM PST

    We're gonna be rich!

    Posted: 10 Jan 2020 07:16 AM PST

    Honest new Mage card.

    Posted: 09 Jan 2020 11:27 PM PST

    Had to do it for the memes. Control warrior was one of the few decks this works consistently on. Deck code by MarkMcKz in the comments!

    Posted: 10 Jan 2020 12:55 PM PST

    With all these new cards about to be released, let us never forget the legendary Doctor Seven (forever in our hearts)

    Posted: 10 Jan 2020 05:09 AM PST

    One of the enemy boss's hero powers in Tombs of Terror literally spoils what happens in the year of the dragon. Nice detail Blizzard

    Posted: 10 Jan 2020 02:04 PM PST

    When is lightforged crusader getting nerfed please?

    Posted: 10 Jan 2020 04:47 AM PST

    It’s cool that nerfs are LIVE, but maybe tell me after the game?

    Posted: 09 Jan 2020 05:10 PM PST

    I finally hit legend for the first time after having played since closed beta as a f2p player and had no one to share it with

    Posted: 10 Jan 2020 08:56 AM PST

    I'm not supposed to tell you all...

    Posted: 09 Jan 2020 09:34 PM PST

    But Bartender Bob secretly roots for me every battle.

    submitted by /u/amb1978
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    Vibe check

    Posted: 10 Jan 2020 08:05 AM PST

    If there was one card you should EVER craft, it's Golden Leeroy Jenkins; a comprehensive guide on how to flex on 'em

    Posted: 10 Jan 2020 01:58 PM PST

    What do we know about Golden Cards? Basically, they are the Hearthstone equivalent of holographic cards. With their animated portraits and double crafting cost of a normal cards; they are that little bit of cosmetic flair that you don't have to pull out your wallet or preorder anything to obtain. What's nice about Golden cards is that they're obtained by just opening packs. Any pack you open might have the chance to give you one of these beautifully animated cards. They're a fun reminder that you were extremely lucky and managed to pull THIS specific cards as a shiny, against all odds; It's in your collection as a reminder of that.

    But how often do you notice when your opponent plays a golden card? For me, it's not very often. At most, I may hover over the portrait or notice it's golden and say "Oh, golden common/rare class card." Which is perfectly fine, after all nobody really has an objective to having a golden card, but what if you could? Golden Legendaries really are a testament to either pulling a card against unbelievable odds or crafting a card that is so special to that player or deck that they would spend 2400 dust, the equivalent of 24 Hearthstone packs, or $35 USD just to craft it. When your opponent plays a Golden Legendary, it really is a status symbol. After all, someone who would willingly dust an ENTIRE decks worth of cards for a single Golden probably either has an enormous collection or really is someone that really takes pride in their hearthstone deck.

    Golden cards as status symbols are nothing new for Hearthstone players. Popular streamer, Kripparrian has released several videos highlighting his 30-card all legendary golden deck. A monumental status symbol for someone with a collection that big. Sometimes crafting Golden cards are use for a negative status symbol. /r/Hearthstone regularly makes bets on upcoming announcements and future updates where users promise if they are wrong about a prediction, they will publicly craft a Golden Millhouse Manastorm, Nat Pagle, or Gruul. Terrible classic legendaries that have almost never seen play.

    Now let's talk about Leeroy Jenkins. A legendary neutral minion card, from the Classic set. a 5 mana 6/2 with charge that summons 2 1/1 Whelps for your opponent. Based after the most iconic World of Warcraft player of all time, and a defining video of early 2000s internet meme fame; Leeroy Jenkins is a globally recognized symbol for World of Warcraft. As a Hearthstone card, Leeroy has seem more competitive play through the years than any other single neutral classic legendary. It's widely recommended through several guides as a safe first-craft for new players due to it being neutral, thus used by any class that utilizes closing out the game for that last 6 damage.

    Now let's talk about how to flex on 'em: no other legendary wins the game quite like Leeroy.

    Blizzard through the years has been really adamant about reducing the ability to deal disgusting amounts of damage to your opponents face in a single turn. Sure, there will always be Fireball, Lava Burst, Kill Command. 3-4 mana spells that typically just win the game when your opponent gets two in hand. But those cards aren't legendary; they're just common and classic cards. They can finish the game, sure, but any direct damage spell to the face can win the game is hardly out of the ordinary. That's why Leeroy is special. It's not just a recycled magic attack that you can find in any fantasy game; It's THE Leeroy Jenkins!

    He gets played, you get to hear his iconic battlecry, your opponent thinks "Oh sh*t, Golden Leeroy, and you hit for the last 6 damage to win the game. Personally, as someone who has won dozens on dozens of games with him, I really believe no other finisher will bring you as much satisfaction. It's not just winning, it's sending a message. When your opponent has played countless other players that day that are as forgettable as the last, wouldn't you like to stand out and say

    "I'm the one that topdecked the Golden Leeroy Jenkins."

    In conclusion, I have found no other Hearthstone Card will bring as much joy as Golden Leeroy Jenkins. Admittedly, there will be times that you will not get close enough for lethal and your beautiful Golden Leeroy, in all it's glory, will sadly sit in your hand when your opponent gets the best of you. But despite that, there has never been a card has made me laugh maniacally as my screen then drawing a Golden Leeroy Jenkins to win the game.

    Thank you so much for reading this. I didn't anticipate using an hour out of my day to write a semi-joke guide about a Hearthstone card, but here we are. It's important to ask if you do take my advice, please don't emote spam if you're going to win with Golden Leeroy. As cool as it is to win this way, the usage of Golden Leeroy should be used with dignity and not for BMing. I hope you liked it, at least for the joke. I never have put this much effort into a reddit post before so I hope that's worth something, otherwise to the 3-4 upvotes that I receive for this. Thank you folks as well. <3

    submitted by /u/Creeper_Face
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    Iksar chats nerf philosophy, Face Hunter, Priest, and confirms Dragonmaw Poacher re-appearing in arena is a bug

    Posted: 09 Jan 2020 11:25 PM PST

    Senior Game Designer Dean "Iksar" Ayala /u/iksarhs has been sharing some thoughts and clarifications in the past few hours about nerfing in general, why Face Hunter and Priest weren't nerfed and Dragonmaw Poacher's re-appearance in arena (it's a bug).

    Here's a consolidation of what was said, as well as some replies to follow-up questions on Twitter:


    Q: Does Pirate Warrior really need a nerf?

    Iksar: I think under the normal circumstances in Hearthstone history, maybe not.

    The influx of card changes this expansion has a little to do with those cards being quite powerful, but it's mostly that we wanted to try a different approach to the cadence we make card changes.

    The changes I feel were absolutely necessary this expansion were the ones to Galakrond Shaman. It was really the only archetype that was at a power level unacceptable under any past circumstance. Even after the first round of changes, there turned out to be an undiscovered deck that played a little slower and was even more powerful than the version being used during the first couple weeks. During playtesting, we honestly just thought that Galakrond Shaman was an incredibly fun deck to play and wanted to push it to a level where it would be considered one of the more powerful decks. We pushed too far, it happens.

    As far as the rest of the changes, I think in the past we would have waited a little longer to take action. There are some advantages and disadvantages to waiting. One of the advantages is that the fewer changes you make, the more I think players are motivated to deckbuild and create new solutions rather than depend on us to make balance changes to things that might appear to be slightly out of line. In general, it's probably healthier for the game if your first reaction to a powerful strategy is to try and find ways to beat it rather than join along and ride the wave because investing time into finding alternatives is undermined by constant changes.

    One of the core disadvantages is that change happens less frequently. If there is something that frustrates you, maybe you can play a different strategy but maybe you don't enjoy that strategy as much. Maybe you don't own the cards for it. Maybe your favorite class is just weak to whatever the popular deck is and you don't get to play it. Some of these things are very hard to avoid, but a faster rate of change makes it so you are less likely to be frustrated by a particular thing for too long. Change can be fun. Expansions aren't just fun for players with the new cards, they can be fun for players playing old strategies too because the meta environment totally changes.

    So, why are we trying something different? Some of it has to do with research. We dug through a bunch of data trying to find out what the behavior of players is when they have a strategy they play get nerfed. I think it's pretty reasonable to assume that a dedicated Shaman player might see a large decrease in play if their deck is nerfed in a way that makes them less excited to play it. It turns out, data hasn't really backed up that theory in a way we might have expected. We've done this kind of research in the past, but as Garrosh might say, times change.

    Of course, we've just started on a track to a different strategy. It's possible we'll find that over time increasing the cadence of change fatigues players in a way we would only find out after sticking to the strategy for a longer period. It's possible that because we're opting to change more cards more often, we'll end up changing cards players didn't think needed changes at a rate that makes people unhappy. We look to the audience for feedback on that, so let us know!

    Q: If you're nerfing cards this quick, are you up for buffing cards if you end up nerfing stuff too hard?

    Iksar: We are, the window for success on buffs is super small though. We would be changing a super low population strategy with the hope it ends up in the window of 3-5% play rate or something.

    Also making buffs usually requires much more change for similar impact. You could theoretically take a 'bad' deck to a decent deck with one change, but that one changed card would have to be so powerful that it would make for a bad experience.

    Still, I'm sure there will be a circumstance where a buff makes sense and falls into place, just not this time.

    Q: Was it absolutely necessary according to data to nerf both dragon's pack and invocation of frost?

    Iksar: It's a subjective thing. I think it depends on what necessary means to you. Past us would probably have held off on the second round of nerfs and waited to see if the meta didn't go high Shaman population. These second round of changes was mostly preemptive.

    All of our data pointed to the post first-round nerf Shaman still being the best overall deck and it was still being refined. It hadn't hit huge play rate yet, but we expect that it would have. Opted to make a change instead of waiting to find out.

    Q: Is DOD power level something to expect more of in the future? because tbh i like the "make a really strong set, then tweak it post-launch til we get it right" approach you guys are trying right now.

    Iksar: The raw power of this set is pretty high, but I think the level at which people describe it is a little overblown. Galakrond archetypes are very meta and they are high density DoD, which makes the set representation really high. If the meta shifts, DoD population goes way down.

    But yes, we tend to be less safe with the idea that it's better to push and miss on the high power side than it is to play safe and miss on the low power side. We are trying to get it exactly right and not just power creep sets but there will always be misses.


    Q: Why didn't you nerf Hunter and Priest in this update?

    Iksar: Face Hunter and Priest have both been very popular and rather successful from about rank 10 and down. Rank 10 to Legend don't see very much success from either deck.

    The reason we chose not to make changes to Priest or Hunter in this patch was not because players at those ranks don't matter, it's because we generally see a trickle down effect on the meta that starts in Legend and moves down to rank 17-18. We'd expect the population of both those decks to decrease as players experiment with new decks.

    Face Hunter is generally popular at lower ranks because it's a fairly low cost deck. Right now it's [Edit: Iksar has clarified that he mixed the matchups up and means Rez Priest here. "Hunter is weak to Warrior, which is really high pop at high ranks but lower pop at low ranks."] weak to a lot of the Shaman, Rogue, and Warlock strategies out there and I imagine that will still be true after the nerfs to those decks. If Face Hunter still continues to be super high population after after 16.2 has been out for a bit it's likely we would address that deck in some way that makes for a more varied experience.


    Q: Why is Dragonmaw Poacher back in arena?

    Iksar: It's a bug introduced with the new patch. I think Keaton may have already fixed it internally but we have to coordinate with the team to deploy the fix to you all. It's a server side change so it shouldn't be too long, will check in the morning.

    submitted by /u/czhihong
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    Frizz, as always, on time

    Posted: 10 Jan 2020 03:36 AM PST

    What a unit

    Posted: 10 Jan 2020 12:37 PM PST

    Reno's hero power revealed

    Posted: 10 Jan 2020 04:06 PM PST

    What Does This Do? - Passive Hero Power. At the start of your turn, cast a random spell.

    Source: https://www.reddit.com/r/hearthstone/comments/emdh2d/new_mage_hero_card_the_amazing_reno/fdsafll/?context=1

    submitted by /u/nfong
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    :)

    Posted: 09 Jan 2020 05:41 PM PST

    Can you explain this to me

    Posted: 10 Jan 2020 08:40 AM PST

    2.5 years of trying and dying on 11 wins twice, we did it bois.

    Posted: 10 Jan 2020 03:50 PM PST

    I finally have it... the 1600 dust needed to craft dragon queen Alex!!!

    Posted: 10 Jan 2020 02:24 PM PST

    Will we finally find out what E.V.I.L. stands for this expansion?

    Posted: 10 Jan 2020 05:10 AM PST

    I know it's a small thing, but I'd really love to know what the initials are of the team I'm rooting for are. Even the confirmation of Rafaam saying something like, "I didn't really think that part through...I just liked the name!" would be great. Do this acronym justice, Blizzard!

    submitted by /u/quacak
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