Hearthstone PullsDay Thursday: Post Your Popped Packs |
- PullsDay Thursday: Post Your Popped Packs
- YES YES YE- Oh no
- Patch 16.2 has been released on IOS
- Love the lore of this adventure, really great stuff
- Cardback - Cyber Era (normal version, made by my friend Orak)
- New Galakrond's Awakening cards that aren't unlockable yet, like Grand Lackey Ekh, can already be drafted in arena.
- The mobile struggle
- uh Brightwing? That's not a friend...
- Lunar New Year Returns to Hearthstone - Datamined Bundle, Daily Quests, New Brawl
- Ironic name for an adventure
- Perfect description of the Road To Northrend tavern brawl
- When Everything is Broken...(Part 2)
- Official Response About iOS Fail
- Fan Theory of Reno is a dragon confirmed
- So how long do we have to wait?
- Is anyone else really disappointed with the new solo adventure?
- Thijs interaction on stream
- Rate my set up
- Spaghetti code chronicles: I stole passive adventure card "Small Backpacks" from Finley
- 18 hours no iOS?
- Even it's not perfect, I'm satisfied
- HSReplay.net - Most Popular Cards from Galakrond's Awakening [Week 1]
- I love the new hero portraits
- You were the Chosen One! It was said you would destroy the Demons, not join them!
- I just noticed this. Air Raid changes rarity after twinspell.
PullsDay Thursday: Post Your Popped Packs Posted: 22 Jan 2020 04:07 PM PST Greetings Travellers, This is a new weekly thread to showcase your crazy or unlucky pack openings, for F2P players and whales alike! The goal of this thread is to draw discussion around pack openings into a centralized post every week, so that players have a dedicated place to share their pulls. Whether you got a sweet Tavern Brawl reward or Arena chest, we want to see it! You can also post in /r/HSPulls. Pack Openings are still relegated to a megathread on the first day of a new expansion Note: I am a bot. Questions or feedback regarding this thread? Message the moderators. [link] [comments] | ||
Posted: 22 Jan 2020 11:45 AM PST
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Patch 16.2 has been released on IOS Posted: 22 Jan 2020 08:57 AM PST
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Love the lore of this adventure, really great stuff Posted: 22 Jan 2020 09:07 AM PST
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Cardback - Cyber Era (normal version, made by my friend Orak) Posted: 22 Jan 2020 05:39 AM PST
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Posted: 22 Jan 2020 02:29 AM PST
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Posted: 21 Jan 2020 06:40 PM PST
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uh Brightwing? That's not a friend... Posted: 22 Jan 2020 05:31 AM PST
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Lunar New Year Returns to Hearthstone - Datamined Bundle, Daily Quests, New Brawl Posted: 22 Jan 2020 10:47 AM PST
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Posted: 21 Jan 2020 10:58 PM PST
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Perfect description of the Road To Northrend tavern brawl Posted: 22 Jan 2020 12:08 PM PST
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When Everything is Broken...(Part 2) Posted: 22 Jan 2020 11:03 AM PST Hey all, J_Alexander_HS back today to follow up on the previous post about why the idea that "when everything is broken, nothing is broken" is wrong, discuss how the meta has been shaping up, and talk about the current state of Rogue and more. You can find the last post in the series here Understanding the Issue To recap from where we began:
People are still talking about more nerfs, and rightfully so, given the state of things. This state of affairs should help drive home the point that when everything is broken, everything is actually broken. Lots of different broken things don't suddenly make a not-broken game. As I said initially:
We are currently in a meta where the balance team is unable to effectively nerf their way out of the hole that the power creep in DoD dug them into. We saw 11 nerfs already, but the meta still isn't feeling particularly balanced. I presume we won't see more nerfs for a while as we want to know what impact the new cards will have on the meta. There's a possibility that cards like Boompistol Bully will be strong enough to help reign in the current crop of powerful lists without requiring more nerfs, but that's still several weeks away, thanks to the staggered, drip-feed release of cards (this type of release schedule sucks for this reason and others, but that's a matter for another post). That said, If they were to address Galakrond Rogue, that doesn't mean the meta will suddenly fall into balance. The Shaman nerfs should have taught us that lesson. Nerfing Rogue simply means the next broken thing below Rogue moves up, be it another Galakrond deck, Highlander list, or something we haven't seen yet. When everything is broken, some things that are just slightly less broken than the best lists are ready and willing to step up. They just need the very best thing to leave. Would a Galakrond Warlock or Warrior deck be better than the Galakrond Rogues if another nerf hit? Would a Highlander-dominated meta be preferable to what we have now? Those are questions worth asking because it's probably what would be coming from what we currently know. Moreover, rotation cannot solve this issue. We can build functionally-complete Galakrond Rogue decks with zero cards that rotate in April. That means anything that comes after has to be at least as powerful or better, and that's a scary thought for where it could take the meta. The Rogue Issue When it comes to what might be done about Rogue specifically, we want to understand what makes the deck powerful. The answer to that question is simple: a near-infinite supply of resources are thrown at the class, many of which don't cost mana to play. Rogues don't run out of gas and generate huge swing turns with powerful tempo tools. To put that power in perspective, when I play Galakrond Rogue, one of the most common problems I run into is that I can't empty my hand fast enough (because every card I have generates more resources) to draw even more cards that don't cost mana. Some people get confused about the power of the deck and blame Edwin. This is an easy mistake to make because seeing a large Edwin is something simple to wrap one's mind around, but he's just along for the ride. You can think of his power within the deck of symptom, rather than the cause. The reason he's powerful is because - again - the deck generates a seemingly-endless stream of powerful, cheap resources. That would be good even without Edwin the deck, and is something we should think about regarding its desirability in the game long term, from a design perspective. The constant generation of resources that didn't begin the deck; decks trying to dump resources rather than manage them; huge swing turns that shouldn't be possible. (Yes, we know Edwin has been good throughout Hearthstone's history, but it's always in relation to the resources in the game and the answers to him. Recently, the nerf to Prep made his substantially worse - turning him from one of the best cards in the aggressive Face Rogue deck to the worst card in it, which should have been cut but often wasn't because of deck-building inertia. He's good in the Galakrond deck now because it generates nearly endless cheap resources, meaning that "going in" on Edwin is both easier to do and less costly than ever. Not to mention many classic answers to him - like BGH, Keeper of the Grove, Owl, Execute, Hex, etc - have been nerfed, HoF'd, or power crept out of the game without being adequately replaced. Ideally we want to see those answers return, but the sheer amount of cheap resources generated by Rogue is the larger matter) The real power of the deck is - unsurprisingly - Galakrond. Each Invoke card replaces itself with a Lackey, generating value and tempo. Some of those generate further resources upon being played, doing more of the same. This value can be tailored to the situation in some instances, being both 'fast' and 'slow' resources; tempo or value tools. The sheer number of lackeys generated by the deck ensure that Togwaggle is almost always active (you used to have to play Cable Rats and Miscreants to make him work and those were your only activation tools. Now, technically, you need neither). Tog, in turn, generates tempo and value in swing turns, which might generate more tempo and value later, and we should see where this is going. When fully invoked, Galakrond generates value and tempo, and face damage, and healing; all the stuff we know that every other Galakrond does (except Priest, LUL). The Rogue Galakrond is somewhat unique in that it can continue to generate useful resources for every stage of the game, in theory, thanks to lackeys. Rogue accidentally ends up being a control/value deck, in addition to a tempo/burst one. What to do about it This part is the tricky one because, as I mentioned, the Rogue Galakrond is not the only broken thing out there. Addressing just Rogue wouldn't solve that issue and we'll probably end up exactly where we are again, just with a new deck or class. The second big issue is that this expansion was - for better or worse - built heavily around Galakronds. There are 5 hero cards, Kronx, synergy cards for 5 classes, 10 class invoke cards, and 2 neutrals. As such, turning Galakronds into non-competitive forces in the game blanks a large portion of the set itself. The third issue is that there are few outlier cards in the deck, in terms of their performance. Except for Galakrond, the entire drawn win rate of cards in the deck can be within about 2-3% of each other. This isn't a case like Ancharr, Barnes, or Apothecary where one card carried a much larger win rate than the others, especially in the mulligan. Everything is interacting together, making a rather level deck. The forth, and perhaps largest issue, is that constant nerfing is hell on F2P players. It's hard enough for them to make decks and keep up as is. Knowing that their investment in an expansion can be undone (and might well be undone if they make anything competitive) regularly is a simple way to get them to quit the game. So, here are some alternative (and no mutually exclusive) ideas which might have varying impacts on remedying the issues:
Feel free to add anything I missed [link] [comments] | ||
Official Response About iOS Fail Posted: 22 Jan 2020 07:37 AM PST
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Fan Theory of Reno is a dragon confirmed Posted: 22 Jan 2020 02:19 AM PST It's from a Chinese hearthstone forum, so it's in Chinese. The translated name would be Renogos. Notice the hat on his head and the golden tooth. I'm not sure if it's actually true or not as it is supposed to be from the game pack itself. [link] [comments] | ||
So how long do we have to wait? Posted: 21 Jan 2020 03:55 PM PST
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Is anyone else really disappointed with the new solo adventure? Posted: 21 Jan 2020 10:09 PM PST There was no trial and error like in the last one. It felt like a gimmick. The last adventure was great and kept me interested for weeks. I don't even want to play this adventure twice. Might be being a negative Nancy I'm just personally disappointed. [link] [comments] | ||
Posted: 22 Jan 2020 03:29 AM PST If you play the new druid sidequest and after that Gloop Sprayer on the right of the board and you complete the quest, you also get a copy of the minion summoned from your deck. Thijs told me not to tell anyone, but I will just notify all of you that this is an interaction. [link] [comments] | ||
Posted: 21 Jan 2020 07:39 PM PST
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Spaghetti code chronicles: I stole passive adventure card "Small Backpacks" from Finley Posted: 22 Jan 2020 12:33 PM PST
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Posted: 22 Jan 2020 04:08 AM PST 18 hours and can't even play HS on my iPhone cos it needs an update which apple haven't pushed out yet. This is horrible. How long will it take??!?! Said later but cmon! Blizzard tweet [link] [comments] | ||
Even it's not perfect, I'm satisfied Posted: 22 Jan 2020 10:05 AM PST
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HSReplay.net - Most Popular Cards from Galakrond's Awakening [Week 1] Posted: 22 Jan 2020 11:02 AM PST
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Posted: 22 Jan 2020 05:28 AM PST
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You were the Chosen One! It was said you would destroy the Demons, not join them! Posted: 22 Jan 2020 06:17 AM PST
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I just noticed this. Air Raid changes rarity after twinspell. Posted: 21 Jan 2020 03:49 PM PST
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