Hearthstone Yes I KNOW, I have no friends! |
- Yes I KNOW, I have no friends!
- A Spooky minion in celebration of Halloween
- Blizzard took my money and gave me nothing in return
- blitzchung has signed with Tempo Storm!
- After layoffs and a PR disaster, some Blizzard employees are dreading BlizzCon
- What if you were King of Hearthstone?
- [Poll] Do you think Blizzard will announce anything beyond another 135 cards (+ dungeon run) for hearthstone?
- Regis Killbin does his part for #TeamTrees
- I was grinding for unlocking all the Sr treasures when this happened...
- vS Data Reaper Report #146
- Kun into King Phaoris into Kalecgos into UI for casual 30 mana turn
- After 1.5 hour game N'zoth rogue vs big infinit priest we reached turns limit and ended up on a draw could somone translate to me what he said after?
- You vs. the Pirate she tells you not to worry about
- Daniel Ahmad on Twitter
- Last year was a full post about Blizzcon, and gifts at log in. Now, nothing? :D
- Heroes have disappeared
- Moments before the disaster
- Asia Server Season Hasn’t Rolled Over Yet
- Mistakes were made
- Oh.
Yes I KNOW, I have no friends! Posted: 31 Oct 2019 04:42 AM PDT
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A Spooky minion in celebration of Halloween Posted: 31 Oct 2019 05:40 AM PDT
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Blizzard took my money and gave me nothing in return Posted: 31 Oct 2019 06:59 AM PDT I'm from UK. Several years ago I took a trip to Germany during a Hearthstone expansion. Because I didn't want to miss it I went into the nearest "Gaming" store and bought 60€ in Blizzard prepaid cards. (thinking back that is quite a lot of money for a fraction of something that now happens 3 times a year, but this topic isn't about that)
I redeemed the codes without any problems, the balance was added to my account. "Great", I thought, and fired up Hearthstone in order to buy the expansion. "Insufficient funds". That was the moment I learned you couldnt use another currency to pay for your stuff. Back then I wrote 2 support tickets and tried whatever I could. Things like trying to buy it directly through the website. I even tried a VPN which only got my account locked and I had to contact Blizzard yet again to unlock it.
The response from the support tickets was that I'm basically shit out of luck and there is nothing I can do unless I move to a country that uses euro as a currency and prove that I did with a government issued ID. Obviously nothing I was willing to do over 60 euro.
Googling the issue back then revealed that I'm not the only one this happened to. Most of the responses to these threads were that there was nothing Blizzard would do which is why I never posted it anywhere but I feel like it's an innocent mistake many people could make. If it's impossible to use, it should not be possible to redeem.
Considering Blizzards player base over the years, something similar probably happened to a few thousand other players which would be a few hundred thousand bucks that Blizzard, in lack for a better word "stole" (or rather never bothered to resolve) from players. A drop in the bucket compared to Blizzards revenue but something that never sat right with me. [link] [comments] | ||
blitzchung has signed with Tempo Storm! Posted: 31 Oct 2019 11:37 AM PDT
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After layoffs and a PR disaster, some Blizzard employees are dreading BlizzCon Posted: 31 Oct 2019 10:58 AM PDT
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What if you were King of Hearthstone? Posted: 31 Oct 2019 12:58 PM PDT Hey all, J_Alexander_HS back again today, on the eve of Blizzcon, to share some big ideas for Hearthstone. While we all are wondering whether anything beyond new cards will be announced (so far that answer has basically been, "No"), I know we're all hoping for something more at times. I wanted to look at some of those ideas for more today. Imagine for a moment that you became King of Hearthstone. You could implement any changes you wanted to game, make new game modes appear, remove old ones, make balance change as you saw fit, and so on. What you would do? Why would you do it? Would your changes make the game more successful or drive it out of existence? Today, I wanted to share my vision for the game; my dream patch notes (my tidbits of design advice, if you will). I've done my best to keep these as close to what I think is reasonably possible for commercial success and even within the realm of what could be financially beneficial. While I can't know whether these would achieve their desired benefits for all parties, I can at least provide insights into why I think they'd be a good road map for the game for most everyone and usher in a bright era for Hearthstone. Introduction to the Hearthstone 2.0 patch For the last several years, Hearthstone has completely revolutionized the nature of online card games. It achieved its spot as an industry leader by innovating the nature of what an online card-game experience should be. Hearthstone has turned a card game into a video game seamlessly, in a manner that no competitor has been able to replicate. On that front, we should be proud. Nevertheless, we cannot become complacent on that success and our existing formula. The world is changing more rapidly than ever these days, and the experience of Hearthstone game play is no exception. Since its inception, much of the world surrounding Hearthstone has been changing. We have more players, streamers, and independent websites analyzing the game than ever before. Information is spreading faster. More cards than ever are available. Veteran players are seeking novelty while new players are seeking to keep up. If we are unable to successfully anticipate that change and continue to innovate to meet these new challenges, we risk losing all the success we worked so hard to create. With all great change comes risk. There is always the chance that by breaking from our existing formula we make something about the experience of Hearthstone worse. However, we run those same risks by sitting idly, waiting for our competitors to successfully explore those spaces we are afraid to go. Today we are here to say that Hearthstone is willing to adapt to overcome obstacles, old and new. We are here to celebrate tradition as much as create it. And we are here to bring you Hearthstone 2.0 The Evergreen Set: Classic and Basic Without question, the life blood of any game flows through the intersection of its ability to continue to attract new players while retaining old ones. This presents some difficult trade offs: veteran players want more content to consume at a quicker rate than new players, while new or free-to-play players may struggle to keep their head above the water. We need to create a system that meets the needs of these players at the same time. The Evergreen sets – Classic and Basic – represent a great foundation for this purpose. New and returning players can have a base of cards they consistently build from, representing a "safe" investment in the game's economy. The Evergreen sets are also great because they tie the game to tradition – the Warcraft universe – providing the story and world behind the game, as well as provide context to the classes. These sets tell you about what it means to be a Rogue or a Mage, allowing players to tap into that fantasy when they play. For those reasons, we want to maintain the Classic and Basic set as they are, with a few changes. First – and most importantly – we want to change the cost of these sets to help attract new players. There is an issue where many current players would not recommend the game to others because the barrier to entry is perceived to be too high. This was less of an issue when Hearthstone began. At that time, there were 245 collectible cards available for purchase or to earn while players received the 133 basic cards for free. Entry was much easier for new players. With more cards being released per year now than ever before, keeping up with new sets can sometimes be challenging enough. Add on to that the prospect of a new player building their foundational collection at the same time and entry can seem daunting. For this reason, the entire classic set will now be provided to all players for free along with the basic set. This is an acknowledgement that the economics of that game have changed substantially. Regular classic cards will no longer be craftable, and all additional copies of cards in your current collection will automatically be converted to dust. Golden Classic cards may still be crafted or dusted at their normal rate. Additionally, Golden Classic Packs will now be available in the store for purchase. It is our hope that this substantially reduced barrier to entry will bring more players into the game and retain existing players over time by making expansions easier to keep up with. This change comes with further benefits concerning balance. Currently, interest for balancing cards needs to be weighed against the prospect that we would heavily damage the investments players put into their decks. Nerfing one card can sometimes remove entire decks from competitive viability, but refunds are not offered on the entire deck. This can leave a bad taste in the mouths of players who feel robbed by balance changes. By adjusting this economic end of the game, we are now freer to make more changes to all cards – whether from the Evergreen sets or expansions – without harming the progress of players as much. This brings us to the second change to the Evergreen set: with the changes being made to the economy of the game, we have a perfect opportunity to adjust the balance of some Evergreen cards as well. Many changes we have made in the past for the sake of balance at the time have begun to look unnecessary in the long term. Simply put, the average power level of cards has increased over time as more enter the pool, so cards that might have been a problem in the past would not be ones now. We want to give players not just a lot of cards when they join Hearthstone, but many good cards to help them jump right in. As such, some old friends will be joining us back in Standard, and some old changes will be reverted. The following changes will be made to the Evergreen set:
As the Evergreen sets are now freely available to all players, if any of these changes end up becoming problems now or in the future, we can feel a greater safety in changing them again without the risk of harming the player's collections. In that respect, we can create a non-rotating core set that can still, in a way, rotate internally. We will continue to tinker with this new set over time to suit the needs of the current meta. The following changes have been made to other Standard cards:
Even More New Content With more people playing and analyzing the game than ever, the time it takes metas to become "solved" has become shorter. Players figure out successful strategies quickly and game play can become stale. While balance patches can shake things up, they don't feel good to some players at times, since it can feel like your favorite toys have been taken away. We want ways to shake up the game without having to always nerf cards. As we have seen with the Rise of the Mechs and Doom in the Tomb patches, there is room for our team to explore ways of shaking up the meta without making existing cards weaker. We liked these events and want to continue them moving forward. We would like to introduce a new card release schedule. In addition to the three standard full set releases each year, we will also be adding in 3 mini-expansions per year as well. Each mini-expansion will release 1.5 months after a full set and will contain 10 cards: one for each class and one neutral card. All mini-expansion cards will be provided for free and cannot be disenchanted. Golden copies can be crafted and dusted. What makes these mini-expansions extra exciting will be the cards themselves. If you've ever wanted to design cards, this will be your chance, as all 10 cards will be fan creations, voted on by the community. The system will work like this: following the release of an expansion, players will have two weeks to submit their own custom creations. Our team will select five of our favorites for each class and the neutral slot, after which players will have one week to vote on which ones they want to see in the game. This will provide us with three weeks to get the cards created and added to your collections. We look forward to seeing all your creative designs and finding out how you will shape the game's direction and inspire our designers. New Ways to Play The more competitive players among you have been asking for a tournament more for some time, and we are happy to announce it is finally here. In crafting this mode, we wanted something that could appeal to both casually-competitive and hardcore-competitive players, and we believe we have struck that balance. One of the best features of Hearthstone is its ability to be picked up, played, and put down at a player's leisure. Whether at home or on your phone, Hearthstone offers a great gaming experience. We want our tournament mode to reflect that, allowing you to play in tournaments as easily as you might play a game of casual. The new tournament mode will mirror the arena format/the Brawliseum mode, allowing for competitive events to be played without needing to wait for brackets or set aside large chunks of time to play. This mode can be played casually - also like arena, as it will offer similar rewards - but will also reward players who complete at least 20 runs each month. If you do, the average of your first 20 runs will be calculated, and the top 200 players with the highest averages will be entered into a tournament that qualifies for major events and awards wonderful prizes. You can read more about tournament mode here: https://www.hearthstonetopdecks.com/what-tournament-mode-might-look-like-a-simple-idea-for-new-format/ We also want the regular ladder mode to serve as a gateway to Hearthstone glory. In addition to qualifications from tournament, each month the top 200 players in each region will gain an invite to a competitive event that leaders to similar qualifiers and prizes. We want to make sure that the competitive Hearthstone scene is rewarding the most dedicated, consistent, and skilled players. There should be no question as to whether our competitive players deserve their spot at the top. To do so, we need many games and feel confident these systems will provide enough for us to assess player performance without asking too much of one's personal life. But we're not stopping there. We are also happy to introduce Custom Game Modes. Physical card games do not function within the rule set that online card games do. Players of physical games can sit around a table with friends and devise their own sets of rules and this has led to some very positive developments in games like Magic, the Gathering, sometimes even creating new formats. We want to replicate that experience in Hearthstone, and will now be offering players the options to create custom game modes with friends. Within these modes you can alter things like the turn timer, the types of cards allowed to be played, and even the cost and stats of the cards. Think of it like a build-your-own Tavern Brawl. Now, if you wanted to revisit Hearthstone during a specific era or pit decks from different meta games against each other, you can! This mode is only available between players on your friends list. New Reasons to Play We were thrilled with the positive reception our idea for new 1,000 win portraits received when we shared the news with the community. We want to build on that excitement and offer players even more ways to customize their gaming experience with cosmetic items. In the upcoming patch, a new currency is going to be introduced into Hearthstone: Azerite Crystals. Players will receive 1 Crystal per win in ranked, arena, or tournament mode, as well as a chest of Azerite at the end of each season based on your ladder rank. These crystals can be used in an all new shop to purchase new hero skins, entrance animations, board clickables, and more. We love the idea of players being able to customize their experience to suit their fantasy and show off to other players, and this gives us you the opportunity to do just that. We also want players to always feel like they're making progress towards a meaningful goal each game, and this achieves that goal as well. For those of you who have been playing for years, don't worry; all your existing wins will retroactively be converted into crystals as well, so feel free to start shopping. Additionally, Azerite Crystals can also be purchased directly in the shop in case you just can't wait to show off your new heroes to the world. More Communication Have you ever wondered what's on our radar? What our team thinks of the state of the game? Wonder no more, as we're happy to announce a new monthly blog post where you will be able to gain some insight into what our balance team is looking at, what the diversity in the meta looks likes, and whether any upcoming changes are planned. By providing this glimpse into what our team does and thinks about, we can alleviate some player frustration and improve our own process. We wanted to provide structure to our communication so that players know what to expect and when to expect it, rather than leaving them guessing about whether - or even if - some balance announcement will be made. More Options Since its beginnings, Hearthstone has remained a relatively compact game, without much in the way of options.There are some features that simply should be added into the game to help keep up with the growing demand for player requests. You can expect the following new features to be added.
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Posted: 31 Oct 2019 04:18 AM PDT
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Regis Killbin does his part for #TeamTrees Posted: 31 Oct 2019 02:00 AM PDT
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Posted: 31 Oct 2019 07:45 AM PDT
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I was grinding for unlocking all the Sr treasures when this happened... Posted: 31 Oct 2019 07:33 AM PDT
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Posted: 31 Oct 2019 09:01 AM PDT Greetings, The Vicious Syndicate Team is proud to present the 146th edition of the Data Reaper Report. As always, special thanks to all those who contribute their game data to the project. This project could not succeed without your support. The entire vS Team is eternally grateful for your assistance. This week our data is based off of 3,500 contributors and 25,000 games! In this week's report you will find:
The full article can be found at: vS Data Reaper Report #146 Data Reaper Live - After you're done with the Report, you can keep an eye on this up-to-date live Meta Tracker throughout the week! As always, thank you all for your fantastic feedback and support. We are looking forward to all the additional content we can provide everyone. Reminder
Thank you, The Vicious Syndicate Team [link] [comments] | ||
Kun into King Phaoris into Kalecgos into UI for casual 30 mana turn Posted: 31 Oct 2019 01:16 PM PDT
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Posted: 31 Oct 2019 02:30 AM PDT
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You vs. the Pirate she tells you not to worry about Posted: 30 Oct 2019 08:29 PM PDT
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Posted: 31 Oct 2019 06:33 AM PDT
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Last year was a full post about Blizzcon, and gifts at log in. Now, nothing? :D Posted: 31 Oct 2019 10:25 AM PDT | ||
Posted: 31 Oct 2019 06:07 AM PDT
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Posted: 31 Oct 2019 10:39 AM PDT
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Asia Server Season Hasn’t Rolled Over Yet Posted: 31 Oct 2019 12:07 PM PDT Anyone else experience this? Was there an Asian language post about this I didn't see? [link] [comments] | ||
Posted: 31 Oct 2019 05:24 AM PDT
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Posted: 31 Oct 2019 09:45 AM PDT
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