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    Wednesday, March 24, 2021

    Hearthstone Known Issues – Patch 20.0

    Hearthstone Known Issues – Patch 20.0


    Known Issues – Patch 20.0

    Posted: 24 Mar 2021 10:01 AM PDT

    Forged in the Barrens Giveaway! Win 1 of 100 Forged in the Barrens Mega-Bundles!!

    Posted: 24 Mar 2021 04:00 AM PDT

    Well Met!

    To celebrate the upcoming expansion, Blizzard have graciously given us 100 (!!!) Forged in the Barrens Mega-Bundles to give away to the /r/Hearthstone community!

    The Forged in the Barrens Mega-Bundle includes the following:

    • 80 Forged in the Barrens card packs!
    • 5 Golden Forged in the Barrens card packs!
    • Two Golden Forged in the Barrens Legendaries!
    • The Hamuul Runetotem Alternate Hero and Card Back!
    • Battleground perks which last for the duration of the Forged in the Barrens expansion cycle!

    All 100 Mega-Bundles will be handed out to redditors picked at random who comment in this thread. To enter, simply reply to this post! Your reddit account must be created on or before March 22nd, 2021 to be eligible to win. Be advised, multiple comments will disqualify you from winning! (You may however reply to other comments without worrying about disqualification!)

    The giveaway ends Today, March 24 at 10PM Pacific Time, at which point the thread will be locked. Winners will contacted shortly thereafter!

    This bundle, and the normal pre-order bundle (which includes 60 FitB packs, the Hamuul card back, and two random FitB legendaries) are both available for pre-order on the Blizzard Store! (And yes, you can redeem both of them!)

    Forged in the Barrens launches Tuesday, March 30th!

    If you already purchased the Forged in the Barrens Mega-Bundle, you will not be able to redeem the code. You will however still be able to give the code to a friend!

    Good luck!

    submitted by /u/ImLuuk1
    [link] [comments]

    Wailing Caverns - New Mini Set Confirmed!

    Posted: 24 Mar 2021 09:11 AM PDT

    Uther heard that Guldan was using holy spells now.

    Posted: 24 Mar 2021 01:02 PM PDT

    The Last Supper in the Barrens

    Posted: 24 Mar 2021 04:47 AM PDT

    OK, I think I got it now

    Posted: 23 Mar 2021 06:33 PM PDT

    My buddy is hosting a Norzdormu tournament on the 2nd, all players are running the new Noz so it should be interesting.

    Posted: 24 Mar 2021 09:03 AM PDT

    My take on the Diamond Card Design

    Posted: 24 Mar 2021 04:07 AM PDT

    If you're wondering how many "Collectible" spells got the Spell School treatment, here's a table with all the details you may need.

    Posted: 24 Mar 2021 11:39 AM PDT

    There are just 7 cards that generate more random cards in Forged in the Barrens

    Posted: 24 Mar 2021 08:54 AM PDT

    If I have counted correctly and not missed any, the full list of cards that lets you discover/add to your hand a random card within a certain group are as follows:

    (I've excluded cards where you have a lot of control over what gets generated, like Bulk Up or New Kazakus, which technically are random, but the way you build your deck or the choices you make impact the RNG a lot.)

    Pack Kodo (Hunter)

    Runed Orb (Mage)

    Soothsayer's Caravan (Priest)

    Apothecary Helbrim (Rogue)

    Venomous Scorpid (Neutral)

    Southsea Scoundrel (Neutral)

    Peon (Neutral)

    Not only is that a rather small amount of cards, but it's also worth looking at some in particular here. For one, Apothecary Helbrim generates a random card from the vast, unpredictable card pool of... 4 whole cards, all of which work in a very similar manner, and are mostly low value.

    Soothsayer's Caravan's card pool is entirely dependent on what the opponent has chosen, so the opponent always knows each possible card that can be generated, and it keeps getting more predictable for the opponent as the game goes on and their deck gets thinner.

    Southsea Scoundrel straight up tells the opponent what has been generated.

    With this in mind, there are only really 4 cards that can generate a random resource from a vast pool and doesn't let the opponent try to counterplay it. Out of those 4, two are class cards, and one (Peon) is just straight up bad.

    If this trend keeps up through the following expansions and minisets, Hearthstone is going to look very different at the next rotation after this one. There are still other random effects in the new set, such as random targetting and summoning a random minion, but lessened resource generation might just mean that there won't be any decks with infinite value, and the cards you put in your deck on purpose is what will win the game for you.

    Alternatively, the next set might just be 135 slightly differently coloured copies of Explore Un'Goro for all I know, but hey, I'm allowed to dream.

    submitted by /u/Eleusom
    [link] [comments]

    My r/hearthstone meta prediction: this conversation will pop up every once in a while

    Posted: 23 Mar 2021 10:21 PM PDT

    Friendly reminder to wait until the 20.0 patch releases tomorrow to do the tavern brawl if you want a Year of the Phoenix pack rather than a Classic pack

    Posted: 24 Mar 2021 02:04 AM PDT

    The 20.0 patch notes were huge and buried at the bottom with all the bug fixes was a note that they updated tavern brawl to reward a Year of the Phoenix pack instead of a Classic pack.

    Just wanted to make y'all aware because it was easy to miss with everything else in the patch notes.

    submitted by /u/MitsuLanEvo
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    TIL Bladestorm’s effect stops at 30

    Posted: 24 Mar 2021 12:41 PM PDT

    I hit 5k wins with my favorite class warlock so i want to share this with you.

    Posted: 24 Mar 2021 11:26 AM PDT

    Am I the only one who expected to see Echeyakee as a new hunter legendary?

    Posted: 24 Mar 2021 01:31 PM PDT

    What cards are you guys going to miss the most once the rotation happens?

    Posted: 24 Mar 2021 06:52 AM PDT

    a rare sight of four mighty gods all together

    Posted: 24 Mar 2021 04:25 AM PDT

    frenzy.jpg

    Posted: 24 Mar 2021 07:45 AM PDT

    The VALUE

    Posted: 24 Mar 2021 11:38 AM PDT

    Bug Green Men shouldn't cap at 30/30. I say let them grow.

    Posted: 24 Mar 2021 11:24 AM PDT

    hmmmm i think paladin might be strong right now idk

    Posted: 24 Mar 2021 11:23 AM PDT

    1 in 2401 odds to shoot all 7 missiles at one minion, 1 in 16 807 to shoot this specific guy

    Posted: 24 Mar 2021 11:06 AM PDT

    Double Legend this month for the first time ever!

    Posted: 24 Mar 2021 06:17 AM PDT

    Retrospective: Madness at the Darkmoon Faire!

    Posted: 24 Mar 2021 08:35 AM PDT

    Previous Retrospectives:

    Scholomance Academy

    Ashes of Outland

    Descent of Dragons

    Saviors of Uldum

    The Year of the Phoenix is ending, Year of the Gryphon is nearly upon us, and it's time to reminisce on The Darkmoon Faire!

    The theme of DMF was on point and well executed: The Old Gods returned in new and interesting ways and the new Corrupt mechanic made for some interesting gameplay moments. Blizzard continues to branch out on what type of cards and mechanics are allowed in Hearthstone, this time with deck destruction receiving a new powerhouse in Tickatus. We also received strong cards for weaker archetypes such as Totem Shaman, Secret Mage, Big Paladin/Warrior, and Shuffle Rogue. None of these really made an impact on the standard meta, but we can at least appreciate the effort.

    The addition of our first ever mid-expansion "mini-set" kept the game feeling fresh, as did Blizzard's continued efforts to adjust decks that become too strong (Evolve Shaman, "Ramp" Paladin).

    All of that was secondary to my favorite addition to the Hearthstone experience: Achievements! Achievements are stupid. Achievements are pointless. Achievements give me new reasons to play horrible decks. Summon 200 Greybough? Done. Summon a 1-cost Darkmoon Rabbit? Easily done. Kill your opponent with Yogg? Painfully and frustratingly done. I love Achievements and look forward to more in the future! (Except for Yoggchamp, whoever designed that one is on my list.)

    Season Pass: The inaugural Season Pass resulted in a ton of negative community response. Some of it was deserved, most of it not so much. I purchased the Pass with cash and without remorse: I love getting alternate heroes, but never buy "Hero + Packs" bundles. Thus Season Pass was an easy purchase: $20 bought me 6 portraits and a full alternate hero. The XP bonus was literally just a bonus. I'm currently level 329 on the track.

    Ladder Games: The power of Achievement Hunting can be seen in just how many games I won during Darkmoon Fair: 852 games. For comparison's sake: I was 523 Scholo during Scholo, 676 in Outland, and 706 during Descent of Dragons. I finished each season at Rank 5 or better, and hitting Legend in both November and January.

    Battlegrounds: As with constructed Hearthstone, Achievements also encouraged me to play more Battlegrounds and with more variety. Afterall, if you don't have a hero's "get 1st place" Achievement, have you even played? I started the season around 8k rating, dropped all the way down to 1500 while Achievement hunting, and then climbed all the way back up to 8k. As of this writing I have every Battlegrounds achievement possible (bring back Queen Wagtaggle, please). Part of the fun of these games was playing with my daughter. She's currently approaching 6k rating and we try to get 1-2 games in a day.

    Arena: Lul.

    Duels: I wanted to enjoy this mode. I really, really did. I'm one of the crazy guys who completed every dungeon run with every hero, every hero power, and every treasure. But I've yet to find it fun enough to really dig my toes into it. In the few attempts I ran, I did get an 11-win run with Mage, but no one else has more than 5. I will revisit the mode in the future, especially as Blizzard continues to make improvements, but I'm thinking that the mode will become a 2nd Arena.

    Single Player: I'm going to repost my comments from last time here. The Book of Heroes is, in my opinion, a great idea but poorly implemented. I don't mind that the stories are short. I don't mind that they are relatively easy. I don't even mind that Blizzard is selling special bundles during each release. I just don't think it should have been released slowly over the course of a year. It simply isn't enough content to earn the hype that was generated. I'm very curious to see if we will get something else in addition to additional Book of Heroes chapters during Darkmoon Faire.

    Packs: I opened 159 packs without spending any money. My pack opening luck was very high: I opened 12 normal and 2 golden Legendary cards. My average pack was worth 122.42 dust.

    Mini-set: Purchased with gold. I really liked the addition of these new cards and the meta shakeup. Blizzard making it available for gold made it even better.

    Games won during Darkmoon Faire (sorted alphabetically):

    Class Games Won (Lifetime) Games Won (this Expansion) Details
    Demon Hunter 195 60 Mostly played Soul Fragment DH, though I did try a Highlander version.
    Druid 1,322 116 When I decided to hunt down the "Yogg Take the Wheel" Achievement, I chose Druid. I need a class with good draw, good survivability, and lots of spells. Druid fit the bill. After many, many (many) games, including 3 times where I lost the Rod of Roasting coin flip, I finally managed to get that done. Summoning Greybough took up the rest of those wins.
    Hunter 1,889 114 Turns out that Tonk Hunter is a TON of fun.
    Mage 1,569 149 I didn't open a copy of Sayge, but Sayge has an Achievement and could be discovered. This meant I played a LOT of Spell Mage trying to complete the Achievement. After the mini-set released (and I opened the hoarded packs I no longer needed to hoard), I ended up crafting Sayge.
    Paladin 2,591 151 My favorite class is now the only class I've hit Legend with twice. First with Pure Paladin in November, then with Cheese Paladin in January. No regrets for playing either archetype.
    Priest 1,171 36 Until a month ago, Priest was once again my least played class. Kibler's Corruption Priest is decently fun, and I ended up getting enough wins to pass Warlock.
    Rogue 1,719 40 Hunting down the Shenanigans and Shadow Clone Achievements took some time, but not a ton of wins.
    Shaman 1,505 119 As I said last time: Totem Shaman is a cool idea. It's not great, but it's a cool idea. This time, though, I thought I had a legit chance at Legend, getting to 1-star Rank 1. Then reality set in as I dropped back down to Rank 4.
    Warlock 1,575 32 Nothing Warlock has right now is all that exciting.
    Warrior 1,341 35 As with Priest, Rogue, and Warlock… these are almost all hunting down Achievements. I spent the last few days trying out a Menagerie build with Whatley, but it's pretty bad.
    submitted by /u/rtwoctwo
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    Could we have more end game legendaries like this? Stuff like mechathun and nomi is fun when it works out.

    Posted: 24 Mar 2021 09:41 AM PDT

    My new visuals for all the spells with their new Spell Schools (tribes). I tried to maximize the quality, but if you zoom in too much, It'll look a little bit blurry.

    Posted: 24 Mar 2021 06:43 AM PDT

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