Hearthstone Day 1... |
- Day 1...
- Mr Bigglesworth! Blizzard has not forsaken us!
- New Card Back for September 2020 - Faerie Tail
- The new poison splatter icon in 1.18.0!
- 18.0 Patch Notes
- he changed
- I know Hearthstone doesn't have a 100% true timeline, but I like the idea that Kel'Thuzad was napping through all recent stuff like The League of E.V.I.L and The Rusted Legion only to suddenly just
- Well, I guess I have to take it...
- Demonic Companion with each of its possible tokens!
- The answer was there the whole time
- The greatest news out of the entire 18.0 Patch. Plot Twist is finally buffed.
- With the new cards revealed today, Hearthstone reached a milestone.
- Needed more lightfang
- Hearthstone's 18.0 Patch Includes Data for 6 New Cosmetic Hero Skins for Hunter, Mage, Paladin, and Warrior
- Deck Destroyer Wombo Combo
- Thank you Blizzard!
- Will this be a permanent deck-swap? (After your next turn)
- Southsea Strongarm’s Art was changed in the most recent Battlegrounds patch. Does anyone know why?
- Prep Coin is shaking in its boots right now.
- MY JAWS THAT BITE MY CLAWS THAT CATCH
- Why "Rank 1 with this deck" posts aren't useful: Understanding Survivorship Bias
- New Card Back for October 2020 - The Breaker
- Is Trick Totem Good? Lets do the math.
- How can I refuse such a great deal?
Posted: 30 Jul 2020 06:05 AM PDT
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Mr Bigglesworth! Blizzard has not forsaken us! Posted: 30 Jul 2020 10:04 AM PDT
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New Card Back for September 2020 - Faerie Tail Posted: 30 Jul 2020 12:20 PM PDT
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The new poison splatter icon in 1.18.0! Posted: 30 Jul 2020 10:23 AM PDT
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Posted: 30 Jul 2020 10:01 AM PDT
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Posted: 30 Jul 2020 06:35 AM PDT
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Posted: 30 Jul 2020 09:06 AM PDT
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Well, I guess I have to take it... Posted: 30 Jul 2020 01:28 PM PDT
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Demonic Companion with each of its possible tokens! Posted: 30 Jul 2020 02:25 PM PDT
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The answer was there the whole time Posted: 30 Jul 2020 07:42 AM PDT
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The greatest news out of the entire 18.0 Patch. Plot Twist is finally buffed. Posted: 30 Jul 2020 10:07 AM PDT
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With the new cards revealed today, Hearthstone reached a milestone. Posted: 29 Jul 2020 10:40 PM PDT On the release of Scholomance, you will be able to build a FULL DECK of (0) cost cards. Priest, specifically, has access to 15 (0) cost cards. AAEBAa0GAA/SCs/RA6KsApibA7CRA7ds5QTXzgPqjAOlCeLKAo0Q0P4C2KwDswEA This is the deck. Have fun drawing no cards and resurrecting Wisps ya ogers. [link] [comments] | ||
Posted: 30 Jul 2020 06:48 AM PDT
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Posted: 30 Jul 2020 11:08 AM PDT
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Posted: 30 Jul 2020 08:50 AM PDT
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Posted: 30 Jul 2020 12:57 PM PDT
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Will this be a permanent deck-swap? (After your next turn) Posted: 30 Jul 2020 01:25 AM PDT
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Southsea Strongarm’s Art was changed in the most recent Battlegrounds patch. Does anyone know why? Posted: 30 Jul 2020 02:31 PM PDT
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Prep Coin is shaking in its boots right now. Posted: 30 Jul 2020 05:32 AM PDT
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MY JAWS THAT BITE MY CLAWS THAT CATCH Posted: 30 Jul 2020 06:11 AM PDT
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Why "Rank 1 with this deck" posts aren't useful: Understanding Survivorship Bias Posted: 30 Jul 2020 09:07 AM PDT Hey all, J_Alexander_HS back again today to talk quickly about the topic of survivorship bias and why posts about someone getting a good rank with a deck isn't itself usually useful information. This is an important topic for many, as informal surveys - as well as player behavior - suggests that posts about how a player hit rank 1 with a certain list seem to have noticeable impacts on others. It's a fairly common occurrence for a deck that hit rank 1 (or somewhere close to 1) to be posted on a site like Twitter only to spread to the ladder as many players in search of the new, best thing pick it up. "Surely this deck must be great," they think, "since how could it hit rank 1 if it wasn't?" To understand why this line of thinking will lead you astray, we can begin by considering a story from World War II. During the war, a military contractor was hired by the US to help assess how to reinforce the armor on their airplanes. You want to have as little armor on planes as possible - since it's heavy and interferes with flight - so they sought to find out how to best armor their aircraft. To do so, the contractor examine the planes that returned from battles and found that most of the damage to these planes was concentrated on the wings and the tail. From that finding, the contract recommended that extra armor be placed on the areas that were not damaged during battle. Why? Because the planes with damage on the wings and tails had returned. They had survived. This would imply that airplanes damaged in other areas - like the cockpit - had not survived to return. If a plane could survive damage to the wings, those didn't need the most protection. Rather than looking at the observable damage from those that survived, the best way to solve the problem was to imagine the damage on those planes that didn't. Just the surviving planes provided a biased sample of data, so too will posts about how "Rank 1 with this new deck" provide incomplete information at best. The TL;DR is that almost no one is going to be posting about their experiments that failed. Let's look at that in more depth. Any win in Hearthstone is determined by three factors: player skill, deck build, and luck.
So what happens if you gave 100 players of equal skill the same deck and had them play 50 games? Whether that deck is good or bad, the odds that some players do better than others - perhaps even do very well - is good. If one of those 100 players hits a good rank with the deck and posts it online, you won't see the other 99 players who failed with the list. Moreover, the person that got there did so because of luck-based factors; not because of their particular deck or skill. Even if they were a good player, playing a good deck, so is everyone else floating around the good ranks. The primary determinant of success in the short-term is luck, and "short-term" here can refer to sample sizes of hundreds of games, even if that's a lot of Hearthstone for any one player. There are three quick other points to think about, in addition to survivorship bias, for understanding why these posts aren't usually useful:
[link] [comments] | ||
New Card Back for October 2020 - The Breaker Posted: 30 Jul 2020 12:21 PM PDT
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Is Trick Totem Good? Lets do the math. Posted: 30 Jul 2020 12:44 PM PDT Since all the cards for the new expansion have been revealed the one I am most interested in was Trick Totem, the 2 mana 0,3 that casts a random spell that costs 3 or less mana after your turn. One of my favorite decks is totem shaman so the power level of it has been on my mind so I decided to go through all the 3 mana or less spells in standard and try to math it out. First, the categories. I split it into "WIN", "GOOD", "NEUTRAL", "50/50", "BAD", and "LOSE". WIN and GOOD are just positive spells with GOOD being good and WIN being just really good, nothing too complicated. NEUTRAL are any spells that do nothing when casted. 50/50 is where it gets complicated. 50/50 is when the spell has a chance to be both a positive spell or a negative spell depending on what it targets. BAD are spells that overload us to much next turn or do damage to the totem without it dying. LOSE is any spell that kills the totem, note that some of these are in 50/50 because they are targeted. Some spells that are targeted have multiple outcomes like lightning bolt can hit both faces, the totem or any minions the enemy has played. For these spells they will be put into GOOD or BAD if there are more or less then 50% one way or the other. When considering this, any damage to our face will not be counted as a negative or positive because we are the aggro deck. So.. any spell that can hit minions and face, they will be 50/50 because it is bad if it hits our totem, good if it hits their face, and then a 50/50 if they have a minion or not. In reality it is not 50/50 if they have a minion or not but that is the easiest way to do it. WHEN LOOKING AT THE CARDS AND WHAT CATEGORY TO PUT THEM IN I AM ASSUMING THE DECK USING THE TRICK TOTEM IS TOTEM SHAMAN. This is because it is the only deck I could see running it other than maybe some highlander shaman, which I also think should run it because it can just high roll wins. Next, I had three different times to play the totem. Coining it out on turn 1, playing it on turn 2, and lightning blooming it out on turn 1 when going first. The first two scenarios don't have a difference when looking at the spells because the good spells will always be good and the bad ones will always be bad and the spells that require targeting will either be put in GOOD, BAD, or 50/50 because there is always a chance for the opponent to play a minion before it is played. The only difference is when lightning blooming it out on turn 1. This means that the opponent had no way of playing a minion and has different stats because of it. https://docs.google.com/spreadsheets/d/19z55UgNZU9cZSg4q7b8P1uK4fRHVlppFWU3QdhAivIo/edit?usp=sharing The math. Galakrond spells and class quests were excluded from the math since I believe that they are not possible to be cast. Overall, there are 243 spells that could be cast from the Trick totem. WIN, GOOD, and NEUTRAL outcomes where decided to be lumped together as a net positive, BAD and LOSE lumped together for a net negative, and 50/50 as a separate outcome as possible good or bad. On turn two: 175/243 or 72.01% for positive, 44/243 or 18.10% for negative, and 24/243 or 9.87% for a 50/50 outcome of good or bad. Coined on turn one: 175/243 or 72.01% for positive, 44/243 or 18.10% for negative, and 24/243 or 9.87% for a 50/50 outcome of good or bad. Lightningbloomed on turn one: 182/243 or 74.89% for positive, 60/243 or 24.69% for negative, and 1/243 or .004% for a 50/50 outcome of good or bad. The Conclusion. Trick totem is surprisingly really good. When lumping the neutral spells into the positive category it has a little over 70% chance to cast a positive spell with many of them being game winning in some match-ups. If you don't count neutral spells(do nothing) as a positive then: On turn two/Coined on turn one: 139/243 or 57.20% for positive, 44/243 or 18.10% for negative, 24/243 or 9,87% for a 50/50, and 36/243 or 14.81% for a neutral outcome. Lightningbloomed on turn one: 126/243 or 51.85% for positive, 60/243 or 24.69% for negative, 1/243 or .004% for a 50/50, and 56/243 or 23.04% for a neutral outcome. However, when the negative affects can just outright kill the totem itself I would like to think the the do nothing spells are positives especially since it has 3 health compared to other totems at that mana which have 2. This also means it has a higher chance of staying alive and hitting that 51% chance for the positive spell pool or just winning the game in some match-ups. Im an excel noob so the the spreadsheet just shows what spells I put in which categories and the math I did elsewhere. TLDR: Trick Totem is a good card and should be run in totem shaman and possibly Highlander Shaman/Highlander Mage [link] [comments] | ||
How can I refuse such a great deal? Posted: 30 Jul 2020 12:44 PM PDT
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