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    Monday, November 11, 2019

    Hearthstone Newbie Tuesdays Weekly Discussion

    Hearthstone Newbie Tuesdays Weekly Discussion


    Newbie Tuesdays Weekly Discussion

    Posted: 11 Nov 2019 04:08 PM PST

    Hello members of the /r/hearthstone community,

    This is part of a series of weekly threads aimed at both new and old players from the community. It is designed so that everybody may ask any and all questions regarding the game's mechanics, decks, strategies and more.

    Please keep it clean and try to add more than just a one or two word response. As the goal of this post is to increase the community's knowledge, the thought process matters as much as the answer! There is also a Theorycrafting Thursday weekly post, for those who wish to discuss some of the more intricate aspects of the game.

    Sticky Threads and Guides - Great resources for new players!

    Note: I am a bot. Questions or feedback regarding this thread? Message the moderators.

    submitted by /u/AutoModerator
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    "Play games as quests" are much better than "win games as quests"

    Posted: 11 Nov 2019 09:43 AM PST

    Thanks Blizzard! Seriously, it a much better design. Makes me play decks I like as opposed to meta decks just to win!

    submitted by /u/Gaymface
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    Pretty much sums up this past week.

    Posted: 11 Nov 2019 10:09 AM PST

    Guys, changing location to Australia on my VPN was a bad idea.. lʍɐɹq uɹǝʌɐʇ.

    Posted: 10 Nov 2019 11:59 PM PST

    Got a tattoo of Valeera's dagger based off of her HS artwork

    Posted: 11 Nov 2019 10:07 AM PST

    Welp, that will require sticking thaurisan for a little while.

    Posted: 11 Nov 2019 02:31 AM PST

    15.6.2 Patch Notes | Balance Changes + Game Fixes & Updates

    Posted: 11 Nov 2019 03:11 PM PST

    Hi all,

     

    We're in the process of releasing a new update, which is live on PC and rolling out over the next few hours on mobile operating systems. This update contains a variety of optimizations to improve performance when playing Battlegrounds, especially on devices with fewer than 2GB of RAM. Players on devices with lower memory may still experience degraded performance.

     

    Please note that if you do not download the client update before going into a match, you will see some visual differences on the cards / heroes due to the discrepancy in server and client versions.

     

    iOS players, please ensure you have updated to the latest version of iOS to receive the greatest performance increase from these optimizations.

     

    There were some balance changes that we identified based on our initial testing that didn't quite make it in for release, so we're making those live with today's update.

     

    Balance Changes

    • Minions
      • Mama Bear
        • Changed from 5/5 giving +5/+5 to 4/4 giving +4/+4
      • Kangor's Apprentice
        • Changed from 4/8 to 3/6
    • Hero Powers
      • Infinite Toki
        • Temporal Tavern
          • Changed from 1 cost to 2 and now reads "Refresh Bob's Tavern. Add a minion from a higher Tavern Tier."
      • King Mukla
        • Bananarama
          • Changed to "Passive Hero Power: Whenever you buy a beast, add a Banana to your hand."
      • Jaraxxus
        • Bloodfury
          • Hero power changed from 3 cost to 2.

     

    Game Fixes & Improvements

    • Squelch now works as intended + no longer causes crashes under certain circumstances
    • Daily Quests can now be rerolled
    • Hallow's End Arena Daily Quest can now be completed
    • A variety of Android crashes have been fixed
    • Memory optimization for Battlegrounds for devices with less than 2GB of RAM

     

    We're aiming to make updates fairly regularly – every month or so, or perhaps a little faster. We'll have more information on future updates over the next few weeks. While I'm here, I wanted to talk a bit about Battlegrounds and what we're seeing and feeling since we launched in beta last week.

     

    Overall, we've been thrilled by the response players have had to Battlegrounds, and we've been closely watching the feedback coming in. We're continuing to work on a variety of things coming in the future, but I'd like to call out to a few of them. Please note all of this is future-looking – none of this is getting added quite yet.

     

    New Heroes and Minions!

    We've been cooking up some new heroes and minions, and we'll be making them live within the game with our next update. We don't want to say too much right now, but a couple of very familiar faces will be included.

     

    Stats!

    We know the amount of gameplay information that informs how players are performing is limited right now, and we are already hard at work on an advanced stats screen that will be available in the next update. We'll have much more detail soon, but expect things like your top 5 heroes by wins, most played heroes, how many first place finishes you've completed, and more.

     

    Leaderboard Updates

    We want to give players more useful information about their opponents so they can make more informed gameplay decisions and build more complex strategies. On the left-hand leaderboard we're going to be adding some addition information on the minion types that your opponents have. For example, you'll be able to see that one of your opponents currently holds three murlocs and two demons.

     

    The Selling Experience

    We want to make some improvements to how minions are sold, allowing minions to be sold from your hand. We think this will make it into the game some time early next year, and we'll have more updates on how that is progressing, especially if we think it will come later than January.

     

    Open Beta begins tomorrow, Tuesday, Nov. 12th @ 10am PT! We hope to see you all in the Tavern <3

     

    Cheers,
    Chris_Attalus

    submitted by /u/Chris_Attalus
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    The Hearthstone Battleground MMR system in its currently iteration is designed to fail

    Posted: 10 Nov 2019 08:46 PM PST

    Hi I'm educated_collins (EducatedC in game) and I wanted to talk about the MMR system for Hearthstone Battleground and how it's does not encourage continuous playing in its current iteration.

    I reached #5 at this time in NA (https://imgur.com/a/1AqWQnH) and top 30 in EU

    How the MMR system currently works is that your LP gains in the first games are extremely significant and slow down immensely the more games you play essentially "locking" you at your current LP spot after 50 - 60 games.

    If you get first place in the first matches, you can gain 200+ LP where in a recent game of mine, first place only awarded about 20 LP.

    Right now I am about 800 LP away from first place. If I was to climb gaining 20 LP at the moment, it would take 40 first place finishes IN A ROW to catch up to #1. (More wins that I currently have) Completely unrealistic and unreasonable. That's assuming that the LP gains don't get even SLOWER as they have consistently been slowing down ever since the first matches.

    This current MMR system encourages players to make new accounts and hope to get first place finishes multiples times in a row early on when the LP gains are high instead of developing an account you have a lot of games in.

    Another issue with the current system is that playing early when players are new and do not understand the meta creates unfair advantages for the people playing later.

    If you look at the current NA leaderboards you will see that there are two Blizzard Employees in the Top 5. No doubt that they are great players but another real reason that they are placed this high is that they most likely got to play the game during development and had more experience than their opponents when the game was released. Since they won a lot early while people were new, they were able to get massive LP gains during this time before players started learning the meta and got a lot better, I'm sure even now, just 3-4 days later, it would be very difficult to replicate that success due to more competent opponents.

    This same issue will occur when the game goes out of beta in a couple of days. The beta players (streamers/preorder/twitch drop people) will have a nice advantages going up against people are just learning the game and will be able to climb relatively fast compared to the new players which might create a similar situation to now where it would be unreasonable to reach the highest ranks without insane win rates at the very beginning. Then once the meta stabilizes and everyone gets better, it will become more difficult to climb as each game becomes more challenging.

    It is the most pressing issue to this game at this time in my opinion. People will get burned out after realizing it is impossible to climb after the first 50-60 games.

    What I suggest for blizzard to do is create a more stable LP gaining system where each win feels rewarding and each loss feels punishing. It should not get slower the more games you play and the MMR of the opponents you face should only slightly affect how much LP you gain and lose. If we were gaining and losing 100 LP for victories and defeats, it would encourage players to climb on their account and get better at the game to win more consistently instead of making new accounts and getting lucky early.

    This game feels great because you can see the leaderboard immediately and track how you're doing against streamers and pros. If you realize you're "stuck" at your current MMR after 50 games, people will stop trying to climb.

    Hopefully someone in the Hearthstone Development Team takes a look at the current system and improves on it. It is a very fun game in my opinion and I want it to succeed. Thank you.

    TLDR

    Problem – LP gains slow down immensely and becomes extremely difficulty to climb after a set number of games.

    Solution – LP gains should be way more consistent (Gaining and Losing the same amount from the beginning.)

    submitted by /u/Educatedcollins
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    i mean i didn’t win the game but this felt like a win

    Posted: 11 Nov 2019 10:01 AM PST

    The only acceptable sniplock nerf

    Posted: 10 Nov 2019 09:57 PM PST

    Datamined Battlegrounds Balance Changes - Mama Bear Nerfed, Jaraxxus Buffed, Kangor's Apprentice Nerfed & More

    Posted: 11 Nov 2019 02:48 PM PST

    Blizzard taking the piss

    Posted: 11 Nov 2019 04:24 AM PST

    Not sure if you guys already know but 3 golden of the same card unfortunately don't add up to something incredible

    Posted: 11 Nov 2019 05:42 AM PST

    Battleground's Chart

    Posted: 11 Nov 2019 09:33 AM PST

    Battleground's Chart

    Figure this should help out some of the new players tomorrow.

    If you have any questions or think anything should be added or changed let me know.

    https://preview.redd.it/5uoy60r4e3y31.jpg?width=2560&format=pjpg&auto=webp&s=507331c219f78b68a05237f5f3345f7b9a50488a

    submitted by /u/Hellortha
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    15.6.2 dropped

    Posted: 11 Nov 2019 02:36 PM PST

    What are the odds?

    Posted: 11 Nov 2019 12:54 PM PST

    Did infinite Toki just get nerfed?

    Posted: 11 Nov 2019 02:32 PM PST

    I love fighting Tekhan specifically to see how many stupid combos I can pull off.

    Posted: 11 Nov 2019 09:04 AM PST

    I too love [ ], such a great card

    Posted: 11 Nov 2019 11:55 AM PST

    Look! You can get a triple! First turn.

    Posted: 11 Nov 2019 04:44 AM PST

    At this point I had no clue how big they were

    Posted: 11 Nov 2019 11:43 AM PST

    Hearthstone developers' plans about Hearthstone Battlegrounds

    Posted: 10 Nov 2019 11:53 PM PST

    It finally happened to me bois

    Posted: 11 Nov 2019 04:29 AM PST

    Seems a little too early

    Posted: 11 Nov 2019 12:24 PM PST

    Best feeling when playing thief rogue

    Posted: 11 Nov 2019 01:48 PM PST

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